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Minotaur Barbarian build help
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<blockquote data-quote="draconisorion" data-source="post: 5192882" data-attributes="member: 87057"><p>Yeah I copied it out of my thread over there, I wasnt getting alot of advice at the time and I wanted to get some more helpful suggestions or an alternative from those that were strictly looking at doing CharOP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think I moved the 1 pt to CHA there for some skill or feat that I get dmg +1 based off of CHA, I have to look again at why I did it. The Ability scores you have laid out are pretty much what I had originally, but kept getting told to get out of Chainmail, and use Hide and a higher Dex less Con..blah blah.</p><p></p><p>@Herschel I always have at least 1 Defender, and 1 Leader, and at least one other striker, its the other 2 that are usually hit or miss. Other than not getting beat up on, is there a reason I should get out of Avalanche Strike? Reason I say this is last session as a level 2, I did 84 dmg in a round (charge, Howling Strike (crit), follow up MBA (crit), action Point, Avalanche (unbelievably critted again) on a Gelatinous Cube.) DM's mouth just dropped as her great creature when from barely hit to bloodied and barely alive. Sorcerer and Ranger finished it off the following round on their turn allowing me to charge something else (Dire Rat I believe).</p><p></p><p>Oh as long as the gear is LFR and RPGA legal we can use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Minions are based on the modules, but yes lately have been alot...but we have a Sorcerer for those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="draconisorion, post: 5192882, member: 87057"] Yeah I copied it out of my thread over there, I wasnt getting alot of advice at the time and I wanted to get some more helpful suggestions or an alternative from those that were strictly looking at doing CharOP. :) I think I moved the 1 pt to CHA there for some skill or feat that I get dmg +1 based off of CHA, I have to look again at why I did it. The Ability scores you have laid out are pretty much what I had originally, but kept getting told to get out of Chainmail, and use Hide and a higher Dex less Con..blah blah. @Herschel I always have at least 1 Defender, and 1 Leader, and at least one other striker, its the other 2 that are usually hit or miss. Other than not getting beat up on, is there a reason I should get out of Avalanche Strike? Reason I say this is last session as a level 2, I did 84 dmg in a round (charge, Howling Strike (crit), follow up MBA (crit), action Point, Avalanche (unbelievably critted again) on a Gelatinous Cube.) DM's mouth just dropped as her great creature when from barely hit to bloodied and barely alive. Sorcerer and Ranger finished it off the following round on their turn allowing me to charge something else (Dire Rat I believe). Oh as long as the gear is LFR and RPGA legal we can use it. :) Minions are based on the modules, but yes lately have been alot...but we have a Sorcerer for those. :) [/QUOTE]
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