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<blockquote data-quote="Wandering soul" data-source="post: 4868688" data-attributes="member: 30230"><p>Can anyone think of a way to convert temporary hit points to standard hitpoints - even if only single standard hit point is created?</p><p> </p><p>I'm playing with the concept of a Minotaur BattleRager that keeps fighting way past the point of death (i.e. not just a revenant), I but can't think of a way to make it work. </p><p> </p><p>Minotaur Racial Trait</p><p>Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack before falling unconscious.</p><p></p><p>Feat</p><p>Brutal Ferocity (when reduced to <=0 hit points, use an at-will attack power in place of the usual melee basic attack).</p><p> </p><p>Power</p><p>Crushing Surge (invigorating at will)</p><p> </p><p>As I understand it, whilst (assuming the surge hits) the user would suddenly have temporary hit points, they would still be at <=0 normal hit points so would fall unconcious and enter the dying condition...? </p><p> </p><p>Any other options that would work to creaet a melee machine that keeps on going as long as it keeps hitting?</p></blockquote><p></p>
[QUOTE="Wandering soul, post: 4868688, member: 30230"] Can anyone think of a way to convert temporary hit points to standard hitpoints - even if only single standard hit point is created? I'm playing with the concept of a Minotaur BattleRager that keeps fighting way past the point of death (i.e. not just a revenant), I but can't think of a way to make it work. Minotaur Racial Trait Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack before falling unconscious. Feat Brutal Ferocity (when reduced to <=0 hit points, use an at-will attack power in place of the usual melee basic attack). Power Crushing Surge (invigorating at will) As I understand it, whilst (assuming the surge hits) the user would suddenly have temporary hit points, they would still be at <=0 normal hit points so would fall unconcious and enter the dying condition...? Any other options that would work to creaet a melee machine that keeps on going as long as it keeps hitting? [/QUOTE]
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