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Minotaur Sentinel Awesomeness
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<blockquote data-quote="Coyote81" data-source="post: 6765520" data-attributes="member: 6804206"><p>Try this build with a Minotaur Paladin Oath of Vengeance. At level 7 you get a cute trick where whenever you attack with a OOA, you get a free half speed move, allowing you to move away and then attack with the polearm again if they move within 10'. This build effectively works with anyone race with polearm master and tunnel fighter.</p><p></p><p>I was thinking something more along the lines of V-Human Paladin7(Oath of Vengeance) with Tunnel Fighter, Great Weapon master and Pole-Arm Master. On your turns, you move within 10' of an enemy and attack with multiple attacks at 10'. Use your BA to activate tunnel fighter (No smite spells on those attacks) Pole-arm master gives you a 10' reach with tunnel fighter. and a step away thanks to Relentless avenger from being a paladin. For a nice topper. All of your AOO allow you to expend spells slots to make the target suffer smite damage as well.</p><p></p><p>Bless will be your go to concentration spell, and with any luck you with AOO everyone that gets close and move away, thus rarely having to worry about concentration checks.</p><p></p><p>All this mobility is done while wearing the heaviest armor you can find and maxing out Strength and Charisma. I would probably finish the build with 1 level in paladin and 12 in fighter(Battlemaster), That nets you 5 ASI (with one spent on Great weapon master) a 2nd fighting style to get Great weapon fighter (and Great weapon master for the -5/+10 on each attack, which is nice when it's offset by Battlemaster precision attack). If you skip the feat you still get 20 in STR and CHA with a 13 in Con. (16,10,13,8,10,16 as starting stats). Fighter also gets you a 3rd attack at 11, and a nice variety of maneuvers that can be used when performing those AOOs. Action Surge is always nice and second wind is useful. Goading attack was almost made for this build. Maneuver Strike would be interesting. I would probably start with precision, goading and trip attack.</p><p></p><p>Honestly, this build could be a DM's nightmare when it comes to board control.</p></blockquote><p></p>
[QUOTE="Coyote81, post: 6765520, member: 6804206"] Try this build with a Minotaur Paladin Oath of Vengeance. At level 7 you get a cute trick where whenever you attack with a OOA, you get a free half speed move, allowing you to move away and then attack with the polearm again if they move within 10'. This build effectively works with anyone race with polearm master and tunnel fighter. I was thinking something more along the lines of V-Human Paladin7(Oath of Vengeance) with Tunnel Fighter, Great Weapon master and Pole-Arm Master. On your turns, you move within 10' of an enemy and attack with multiple attacks at 10'. Use your BA to activate tunnel fighter (No smite spells on those attacks) Pole-arm master gives you a 10' reach with tunnel fighter. and a step away thanks to Relentless avenger from being a paladin. For a nice topper. All of your AOO allow you to expend spells slots to make the target suffer smite damage as well. Bless will be your go to concentration spell, and with any luck you with AOO everyone that gets close and move away, thus rarely having to worry about concentration checks. All this mobility is done while wearing the heaviest armor you can find and maxing out Strength and Charisma. I would probably finish the build with 1 level in paladin and 12 in fighter(Battlemaster), That nets you 5 ASI (with one spent on Great weapon master) a 2nd fighting style to get Great weapon fighter (and Great weapon master for the -5/+10 on each attack, which is nice when it's offset by Battlemaster precision attack). If you skip the feat you still get 20 in STR and CHA with a 13 in Con. (16,10,13,8,10,16 as starting stats). Fighter also gets you a 3rd attack at 11, and a nice variety of maneuvers that can be used when performing those AOOs. Action Surge is always nice and second wind is useful. Goading attack was almost made for this build. Maneuver Strike would be interesting. I would probably start with precision, goading and trip attack. Honestly, this build could be a DM's nightmare when it comes to board control. [/QUOTE]
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