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Minotaurs can't get lost????
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<blockquote data-quote="nathreet" data-source="post: 4379211" data-attributes="member: 73449"><p>LOL you tried to put a PC MINOTAUR in a LABYRINTH? That brightened my day (err night) a little. Yeah, you might as well tie up Huddini. Finding their way around labyrinths is THE #1 thing minotaurs are good at.</p><p> </p><p>The reason given is that minotaurs may not be that smart, but they are innately logical. Likewise any computer with the processing power of a pocket calculator can solve a maze in a microsecond, even though it is utterly incapable of rational thought. The Minotaur PC should NOT automatically know the way out of the labyrinth the instant he drops in it. He SHOULD remember everywhere the party has been and automatically know the path between any 2 places where they've been. So if the PCs walked in, he does know the way out already. Otherwise I'd give him an accurate, scale map of every place the party has been. Let the PC study the map for as long as he wants before any action, even when pressed for time (in game time the minotaur figures out in an instant whatever the PC slowly notices). Feel free to point things out to the PC that you think a minotaur would notice ("logically, there must be a dead end there. To get from here to there, go that way.")</p><p> </p><p>The maze spell may only take 1 round for the minotaur to escape, but that's because anyone might escape it within a single round. It just requires an int check.</p></blockquote><p></p>
[QUOTE="nathreet, post: 4379211, member: 73449"] LOL you tried to put a PC MINOTAUR in a LABYRINTH? That brightened my day (err night) a little. Yeah, you might as well tie up Huddini. Finding their way around labyrinths is THE #1 thing minotaurs are good at. The reason given is that minotaurs may not be that smart, but they are innately logical. Likewise any computer with the processing power of a pocket calculator can solve a maze in a microsecond, even though it is utterly incapable of rational thought. The Minotaur PC should NOT automatically know the way out of the labyrinth the instant he drops in it. He SHOULD remember everywhere the party has been and automatically know the path between any 2 places where they've been. So if the PCs walked in, he does know the way out already. Otherwise I'd give him an accurate, scale map of every place the party has been. Let the PC study the map for as long as he wants before any action, even when pressed for time (in game time the minotaur figures out in an instant whatever the PC slowly notices). Feel free to point things out to the PC that you think a minotaur would notice ("logically, there must be a dead end there. To get from here to there, go that way.") The maze spell may only take 1 round for the minotaur to escape, but that's because anyone might escape it within a single round. It just requires an int check. [/QUOTE]
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Minotaurs can't get lost????
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