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Minotaurs Lair
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<blockquote data-quote="trentonjoe" data-source="post: 6445387" data-attributes="member: 304"><p>I am thinking about running a Minotaur's Lair encounter with one of my groups. </p><p></p><p>I want it to feel like they are trying to get through the maze while dealing with this minotaur who is terrorizing them.</p><p></p><p>I also want it to be kinda like a 4E skill chalenge with the failures resulting in an attack by the minotaur. I am going to tweak the minotaur and give it the ability to DISENGAGE as a bonus action.</p><p></p><p>I was thinking a of having the PC's make PERCEPTION, INVESTIGATE or SURVIVAL checks against DC (X). If there is a failure in the group the minotaur attacks.</p><p></p><p>Each PC can only fail once (simulating they are lost), after a failure they stop rolling they can neither help nor hinder at that point.</p><p></p><p>Other things I plan on adding:</p><p></p><p>The minotaur will have advantage on WIS, INT and CHR saves (the gnome racial ability).</p><p>PC's will have to make a Perception check to avoid being surprised by the minotaur when it attacks.</p><p>The minotaur will run away after making 1 round of attacks.</p><p>If the PC's attempt to follow the minotaur they will need to make Perception (?) check or lose him. Losing the minotaur restarts the # of success needed to get out of the labyrith. </p><p>If the minotaur is killed, he reappears in 24 hours.</p><p></p><p></p><p></p><p>Any opinions on this?</p><p>Other things to add?</p><p></p><p>I was thinking about Lair attacks or effects but can't think of a good one.</p><p></p><p>The PC's are 3rd level. The players are 13.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 6445387, member: 304"] I am thinking about running a Minotaur's Lair encounter with one of my groups. I want it to feel like they are trying to get through the maze while dealing with this minotaur who is terrorizing them. I also want it to be kinda like a 4E skill chalenge with the failures resulting in an attack by the minotaur. I am going to tweak the minotaur and give it the ability to DISENGAGE as a bonus action. I was thinking a of having the PC's make PERCEPTION, INVESTIGATE or SURVIVAL checks against DC (X). If there is a failure in the group the minotaur attacks. Each PC can only fail once (simulating they are lost), after a failure they stop rolling they can neither help nor hinder at that point. Other things I plan on adding: The minotaur will have advantage on WIS, INT and CHR saves (the gnome racial ability). PC's will have to make a Perception check to avoid being surprised by the minotaur when it attacks. The minotaur will run away after making 1 round of attacks. If the PC's attempt to follow the minotaur they will need to make Perception (?) check or lose him. Losing the minotaur restarts the # of success needed to get out of the labyrith. If the minotaur is killed, he reappears in 24 hours. Any opinions on this? Other things to add? I was thinking about Lair attacks or effects but can't think of a good one. The PC's are 3rd level. The players are 13. [/QUOTE]
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