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Minotaurs Lair
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<blockquote data-quote="GMMichael" data-source="post: 6445433" data-attributes="member: 6685730"><p>Sure, you could go abstract, and turn it into skill challenges, but I would go more concrete. Draw an actual maze. Each round the PCs move to another intersection, unless it's a long corridor. When a PC fails his navigation check, take the map away, and begin drawing from their current location.</p><p></p><p>Skill contest failures might result in the minotaur getting closer instead of a direct encounter. Minotaurs are pretty easy to hear.</p><p></p><p>What's more important than specific advantages is that the minotaur is much more powerful than the PCs. Without this edge, it won't be scary.</p><p></p><p>Perception to avoid surprise shouldn't be necessary. Like I said, minotaurs are pretty easy to hear.</p><p></p><p>Finally, the minotaur has no good reason to run away. The most obvious reason for a minotaur to stop attacking is that it has killed a PC that it wants to nosh. But if the PCs don't have some clever (and limited) way of their own for getting away, you could give them a bag of minotaur-nip. Toss a handful in its face, and it wigs out long enough for the PCs to get away. Attacking the minotaur during this time is bad; its horns, hooves, and morningstar are flying everywhere during a wig-out.</p><p></p><p>Otherwise, looks great! Have fun!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6445433, member: 6685730"] Sure, you could go abstract, and turn it into skill challenges, but I would go more concrete. Draw an actual maze. Each round the PCs move to another intersection, unless it's a long corridor. When a PC fails his navigation check, take the map away, and begin drawing from their current location. Skill contest failures might result in the minotaur getting closer instead of a direct encounter. Minotaurs are pretty easy to hear. What's more important than specific advantages is that the minotaur is much more powerful than the PCs. Without this edge, it won't be scary. Perception to avoid surprise shouldn't be necessary. Like I said, minotaurs are pretty easy to hear. Finally, the minotaur has no good reason to run away. The most obvious reason for a minotaur to stop attacking is that it has killed a PC that it wants to nosh. But if the PCs don't have some clever (and limited) way of their own for getting away, you could give them a bag of minotaur-nip. Toss a handful in its face, and it wigs out long enough for the PCs to get away. Attacking the minotaur during this time is bad; its horns, hooves, and morningstar are flying everywhere during a wig-out. Otherwise, looks great! Have fun! [/QUOTE]
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