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<blockquote data-quote="James McMurray" data-source="post: 1058381" data-attributes="member: 743"><p>It should be pretty hard for him to get out of your anti-magic field if you grapple him. I would go for quickened harm followed by anti-magic field. With your haste action go for the grapple. If you don't have quicken, just cast both spells. If he does anything except move away, then you'll get an attack of opportunity. If he just moves away you'll be able to charge him on the following round.</p><p></p><p>Even if he somehow manages to get away he won't be able to kill you in the 16 rounds it takes your anti-magic field to drop.</p><p></p><p>Of course, if you lose initiative, you may want to go a bit more defensive. Bead of Kharma followed by Spell Resistance should give you SR 33. He'll jave to roll a 15+ to hurt you. Even with Greater Spell Penetration he'll still need a 11+. I like those odds myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 1058381, member: 743"] It should be pretty hard for him to get out of your anti-magic field if you grapple him. I would go for quickened harm followed by anti-magic field. With your haste action go for the grapple. If you don't have quicken, just cast both spells. If he does anything except move away, then you'll get an attack of opportunity. If he just moves away you'll be able to charge him on the following round. Even if he somehow manages to get away he won't be able to kill you in the 16 rounds it takes your anti-magic field to drop. Of course, if you lose initiative, you may want to go a bit more defensive. Bead of Kharma followed by Spell Resistance should give you SR 33. He'll jave to roll a 15+ to hurt you. Even with Greater Spell Penetration he'll still need a 11+. I like those odds myself. :) [/QUOTE]
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