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General Tabletop Discussion
*Pathfinder & Starfinder
Miracle and Turning attempts
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<blockquote data-quote="htetickrt" data-source="post: 3639859" data-attributes="member: 16534"><p>The problem I have in general with regain-power-type uses of spells like miracle is that they're easily abused. The party cleric has, in theory, up to three uses of miracle a day. If each one is capable of regenerating a substantial piece of the party's complement of abilities, among others things it makes attrition an extremely difficult game to play as a DM.</p><p></p><p>That said, I don't think turning uses are all that powerful, and 5k XP might be a bit steep. But I think free is too low as well.</p><p></p><p>As for just allowing the miracle to overcome the situation, given that it is an effectively epic level encounter, I don't feel that this would be appropriate. As I rule I don't like a single lower level spell being able to defeat a higher level challenge unless a great deal of creativity is used. Bypassing it would be something else, and they still have that option.</p></blockquote><p></p>
[QUOTE="htetickrt, post: 3639859, member: 16534"] The problem I have in general with regain-power-type uses of spells like miracle is that they're easily abused. The party cleric has, in theory, up to three uses of miracle a day. If each one is capable of regenerating a substantial piece of the party's complement of abilities, among others things it makes attrition an extremely difficult game to play as a DM. That said, I don't think turning uses are all that powerful, and 5k XP might be a bit steep. But I think free is too low as well. As for just allowing the miracle to overcome the situation, given that it is an effectively epic level encounter, I don't feel that this would be appropriate. As I rule I don't like a single lower level spell being able to defeat a higher level challenge unless a great deal of creativity is used. Bypassing it would be something else, and they still have that option. [/QUOTE]
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Miracle and Turning attempts
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