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Mirror Image and Combat Reflexes
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<blockquote data-quote="azhrei_fje" data-source="post: 2341086" data-attributes="member: 12966"><p>Can you be more specific?</p><p></p><p></p><p>Do you know something that refutes the text of the spell description for MI? It specifically says that a <strong>successful attack</strong> destroys an image. A successful attack is one which <strong>does damage</strong>. A magic missile <strong>cannot</strong> do damage to an inanimate object (ignoring for the moment the issue regarding targeting). Therefore, the MM does <strong>not</strong> destroy an image.</p><p></p><p>If you can show me the error of the above logic, please do so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The magic of the spell causes the missile to streak from the caster's finger to the target. A spell description that has a <strong>Target</strong> entry is defining what can be affected by the spell, not what can be targeted (yeah, bad use of the word "target" in the first case).</p><p></p><p>If a caster targets an illusion of a kobold and there is an ogre behind it, I would allow the missile to damage the ogre. If there was an illusionary wall and the caster shot a missile at it, I would rule that it could hit a creature <strong>that occupies the same space</strong>. There is no way to target a particular location on a creature's body with MM, why should the caster have to be able to see though an illusion to the creature hidden behind it? After all, what mage is going to go around targeting 9 different squares, one per MM, in an attempt to <strong>try</strong> to hit something? They'll just cast <em>see invisible</em> or <em>dispel magic</em> or <em>true seeing</em> or whatever, and <strong>then</strong> cast MM.</p><p></p><p>In summary, I would rule that MM cast at a creature protected by MI could hit images (and do no damage, thus they are not destroyed) or could hit the creature itself (in which case it takes damage). As I mentioned above, this fits the power level of the spell (better than <em>shield</em>, but only barely; it'll last much less time if there's a fighter around to use melee or ranged attacks).</p><p></p><p>Concerning the AoO, I would allow it. If the caster provokes on AoO, so do the images. If the caster doesn't, then the images don't. Basically, any of the images could be the caster and the caster could be any of the images. The only sane thing to do is to treat them the same as the caster in as many ways as possible. IMO, this is why the FAQ treats all images as occupying the same 5' square as the caster. Simplicity.</p><p></p><p>I would not, however, allow the Cleave or Great Cleave feats to trigger when an image is destroyed. The targeted images are not "reduced to 0 hp" or "dropped", so those feats don't apply.</p><p></p><p>Just my $.02 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2341086, member: 12966"] Can you be more specific? Do you know something that refutes the text of the spell description for MI? It specifically says that a [b]successful attack[/b] destroys an image. A successful attack is one which [b]does damage[/b]. A magic missile [b]cannot[/b] do damage to an inanimate object (ignoring for the moment the issue regarding targeting). Therefore, the MM does [b]not[/b] destroy an image. If you can show me the error of the above logic, please do so. :) The magic of the spell causes the missile to streak from the caster's finger to the target. A spell description that has a [b]Target[/b] entry is defining what can be affected by the spell, not what can be targeted (yeah, bad use of the word "target" in the first case). If a caster targets an illusion of a kobold and there is an ogre behind it, I would allow the missile to damage the ogre. If there was an illusionary wall and the caster shot a missile at it, I would rule that it could hit a creature [b]that occupies the same space[/b]. There is no way to target a particular location on a creature's body with MM, why should the caster have to be able to see though an illusion to the creature hidden behind it? After all, what mage is going to go around targeting 9 different squares, one per MM, in an attempt to [b]try[/b] to hit something? They'll just cast [i]see invisible[/i] or [i]dispel magic[/i] or [i]true seeing[/i] or whatever, and [b]then[/b] cast MM. In summary, I would rule that MM cast at a creature protected by MI could hit images (and do no damage, thus they are not destroyed) or could hit the creature itself (in which case it takes damage). As I mentioned above, this fits the power level of the spell (better than [i]shield[/i], but only barely; it'll last much less time if there's a fighter around to use melee or ranged attacks). Concerning the AoO, I would allow it. If the caster provokes on AoO, so do the images. If the caster doesn't, then the images don't. Basically, any of the images could be the caster and the caster could be any of the images. The only sane thing to do is to treat them the same as the caster in as many ways as possible. IMO, this is why the FAQ treats all images as occupying the same 5' square as the caster. Simplicity. I would not, however, allow the Cleave or Great Cleave feats to trigger when an image is destroyed. The targeted images are not "reduced to 0 hp" or "dropped", so those feats don't apply. Just my $.02 :cool: [/QUOTE]
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