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Mirror Image and Combat Reflexes
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<blockquote data-quote="delericho" data-source="post: 2348715" data-attributes="member: 22424"><p>I would rules that it appears to work exactly like it would if the target were a creature. It's just that it does no actual damage, does not disrupt the image, and so on. Similarly, if targetted at an object, the missile would streak out, hit the object, and do no damage. Or, if the target had Spell Resistance, and the missile failed to penetrate, the missile would streak out, hit the target, and do nothing.</p><p></p><p>As a hack to justify why Magic Missile can only affect creatures and not objects, allow me to submit the following: Perhaps force is not a totally generic thing, but rather an undifferentiated energy type that nonetheless comes in different 'flavours'. The flavour of force used for Magic Missile attacks the primal animating 'stuff' that makes a creature a creature. Humans have this 'stuff' by virtue of their birth, while animated objects get it when they are made animate. Yes, that's a hack, and there's nothing really in the rules to give that interpretation, but I'm of the opinion that you can justify almost any silliness that the rules throw at you in terms of the 'story' of the world.</p><p></p><p>That said, the way I'd prefer Magic Missile to work is that it generates a bolt (or bolts) of force that spring out and strike targets. Each missile does 1d4 damage, and requires to be targetted with a ranged touch attack with a +20 bonus on the roll (same as True Strike).</p><p></p><p>But that's just me.</p></blockquote><p></p>
[QUOTE="delericho, post: 2348715, member: 22424"] I would rules that it appears to work exactly like it would if the target were a creature. It's just that it does no actual damage, does not disrupt the image, and so on. Similarly, if targetted at an object, the missile would streak out, hit the object, and do no damage. Or, if the target had Spell Resistance, and the missile failed to penetrate, the missile would streak out, hit the target, and do nothing. As a hack to justify why Magic Missile can only affect creatures and not objects, allow me to submit the following: Perhaps force is not a totally generic thing, but rather an undifferentiated energy type that nonetheless comes in different 'flavours'. The flavour of force used for Magic Missile attacks the primal animating 'stuff' that makes a creature a creature. Humans have this 'stuff' by virtue of their birth, while animated objects get it when they are made animate. Yes, that's a hack, and there's nothing really in the rules to give that interpretation, but I'm of the opinion that you can justify almost any silliness that the rules throw at you in terms of the 'story' of the world. That said, the way I'd prefer Magic Missile to work is that it generates a bolt (or bolts) of force that spring out and strike targets. Each missile does 1d4 damage, and requires to be targetted with a ranged touch attack with a +20 bonus on the roll (same as True Strike). But that's just me. [/QUOTE]
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