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Mirror Image and Magic Missile
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<blockquote data-quote="apsuman" data-source="post: 723571" data-attributes="member: 1769"><p>Just to stir the pot...</p><p></p><p>From the SRD:</p><p></p><p>Magic Missle:</p><p>A missile of magical energy darts forth from the character's fingertip and <strong>unerringly</strong> strikes its target. The missile deals 1d4+1 points of damage.</p><p></p><p>The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be damaged by the spell.</p><p></p><p>[other stuff deleted]</p><p></p><p></p><p>And, Mirror Image:</p><p></p><p>Several illusory duplicates of the character pop into being, making it difficult for enemies to know which target to attack. The figments stay near the character and disappear when struck.</p><p></p><p>Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images). These figments separate from the character and remain in a cluster, each within 5 feet of at least one other figment or the character. The character can move into and through a mirror image. When the character and the mirror image separate, observers can’t use vision or hearing to tell which one is the character and which the image. The figments may also move through each other. The figments mimic the character's actions, pretending to cast spells when the character casts a spell, drink potions when the character drinks a potion, levitate when the character levitates, and so on.</p><p></p><p>Enemies attempting to attack the character or cast spells at the character must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack roll against a figment destroys it. A figment’s AC is 10 + size modifier + Dexterity modifier. Figments seem to react normally to area spells (such as looking like they’re burned or dead after being struck by a fireball).</p><p></p><p>While moving, the character can merge with and split off from figments so that enemies who have learned which image is real are again confounded.</p><p></p><p></p><p>A few thoughts, first, the SRD does not make any special note of Move vs. moving. But more importantly (to me) is that the Magic Missle strikes <strong>unerringly</strong>, emphasis mine. </p><p></p><p>I contend that as written, the design intent was to have a Magic Missle either (A) always hit the intended target, or (B) destoy a single image as being hit by MM should count as being struck.</p><p></p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 723571, member: 1769"] Just to stir the pot... From the SRD: Magic Missle: A missile of magical energy darts forth from the character's fingertip and [B]unerringly[/B] strikes its target. The missile deals 1d4+1 points of damage. The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be damaged by the spell. [other stuff deleted] And, Mirror Image: Several illusory duplicates of the character pop into being, making it difficult for enemies to know which target to attack. The figments stay near the character and disappear when struck. Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images). These figments separate from the character and remain in a cluster, each within 5 feet of at least one other figment or the character. The character can move into and through a mirror image. When the character and the mirror image separate, observers can’t use vision or hearing to tell which one is the character and which the image. The figments may also move through each other. The figments mimic the character's actions, pretending to cast spells when the character casts a spell, drink potions when the character drinks a potion, levitate when the character levitates, and so on. Enemies attempting to attack the character or cast spells at the character must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack roll against a figment destroys it. A figment’s AC is 10 + size modifier + Dexterity modifier. Figments seem to react normally to area spells (such as looking like they’re burned or dead after being struck by a fireball). While moving, the character can merge with and split off from figments so that enemies who have learned which image is real are again confounded. A few thoughts, first, the SRD does not make any special note of Move vs. moving. But more importantly (to me) is that the Magic Missle strikes [B]unerringly[/B], emphasis mine. I contend that as written, the design intent was to have a Magic Missle either (A) always hit the intended target, or (B) destoy a single image as being hit by MM should count as being struck. g! [/QUOTE]
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Mirror Image and Magic Missile
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