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Mirror Image and Magic Missile
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<blockquote data-quote="Murrdox" data-source="post: 728890" data-attributes="member: 10131"><p>Somehow this thread has gotten side-tracked big time. Now we're all talking about valid targets becoming invalid targets, spell durations, blah blah blah.</p><p></p><p>My basic points</p><p></p><p>1) You can cast a spell on ANY target, even an invalid one.</p><p></p><p>2) If the target proves to be invalid, then the MAIN effect of the spell does not occur (ie a Magic Missle doesn't damage a Major Image)</p><p></p><p>3) If the target proves to be invalid, all other effects the spell normally produces that are not affected by the target (rays, lights, sounds) still occur (ie Magic Missle still streak through the air, Hands glow while casting Cure Light Wounds, etc...)</p><p></p><p></p><p>NOW, if you want to get into a VALID target BECOMMING an invalid target, then you have several different options, and they all depend on the spell.</p><p></p><p>Asking about the Heat Metal question is silly, there isn't anything in the spell that says the effect stops if the targets move away from each other. This is the same fallacy that allies stop being blessed if they move too far away from the Cleric who cast the spell.</p><p></p><p>In terms of the Monk becomming an Outsider, it seems obvious to me that the Dominate Person spell ends. It doesn't end because the Monk is now an invalid target.... it ends because as an Outsider, the Monk is now immune to the effects of the spell.</p><p></p><p>There is no text in the Bless spell that states bless is like a "contract" where if the ally acts against the Cleric, the effect of Bless goes away. If a character is an ally at the time Bless was cast, he gets the benefit of the full duration of the spell, unless the Cleric ends the spell prematurely.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 728890, member: 10131"] Somehow this thread has gotten side-tracked big time. Now we're all talking about valid targets becoming invalid targets, spell durations, blah blah blah. My basic points 1) You can cast a spell on ANY target, even an invalid one. 2) If the target proves to be invalid, then the MAIN effect of the spell does not occur (ie a Magic Missle doesn't damage a Major Image) 3) If the target proves to be invalid, all other effects the spell normally produces that are not affected by the target (rays, lights, sounds) still occur (ie Magic Missle still streak through the air, Hands glow while casting Cure Light Wounds, etc...) NOW, if you want to get into a VALID target BECOMMING an invalid target, then you have several different options, and they all depend on the spell. Asking about the Heat Metal question is silly, there isn't anything in the spell that says the effect stops if the targets move away from each other. This is the same fallacy that allies stop being blessed if they move too far away from the Cleric who cast the spell. In terms of the Monk becomming an Outsider, it seems obvious to me that the Dominate Person spell ends. It doesn't end because the Monk is now an invalid target.... it ends because as an Outsider, the Monk is now immune to the effects of the spell. There is no text in the Bless spell that states bless is like a "contract" where if the ally acts against the Cleric, the effect of Bless goes away. If a character is an ally at the time Bless was cast, he gets the benefit of the full duration of the spell, unless the Cleric ends the spell prematurely. [/QUOTE]
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