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Mirror Image and Magic Missile
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<blockquote data-quote="apsuman" data-source="post: 731357" data-attributes="member: 1769"><p>I just thought that I would jump in here (again).</p><p></p><p>IMHO this is what makes the most sense...</p><p></p><p>A caster (wizard) under the effect of a mirror image spell would look like a cluster of identical "beings" constantly merging in and out of each other. It would be clear to any potential MM caster (a sorcerer) that the wizard is under some type of magical effect even if they did not know of the the Mirror Image spell. </p><p></p><p>This is different from one wizard with four bodyguards each with a change self spell in action. </p><p></p><p>In the latter you can target any of the 5 (wizard of bodyguard A,B,C, or D). </p><p></p><p>In the former you can ONLY target the caster. In my mind there is no difference between casting at the wizard (camoflaged as he is) and casting at a displacer beast.</p><p></p><p>Also, in the former if you cast MM at the caster then you would have to resolve if you actually hit the caster or an image.</p><p></p><p>Also, in the above former case, if a MM hits an image it disappears as it were struck. Struck as in a direct effect from the hand of the sorcerer hit (i.e. struck) the image. This is no different from throwing a rock and hitting an image (striking it and making it disappear) ubt is different than causing an avalance to engulf the wizard (perhaps killing the wizard but not disipating any of the images).</p><p></p><p>Further, IMHO, it also makes the most sense...</p><p></p><p>That the images of MI are constantly moving despite if the caster is in the middle of a MOVE.</p><p></p><p>That combat is fluid and each character does not a "free" six seconds of action. While initiative dictates how we players resolve character actions, while the sorcerer (with the better initiative) is casting magic missle and resolving it against the wizards, the wizard is already casting lighning bolt.</p><p></p><p>...but then again I have been out of a game for more than a year and just recently found this link in my bookmarks.</p><p></p><p></p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 731357, member: 1769"] I just thought that I would jump in here (again). IMHO this is what makes the most sense... A caster (wizard) under the effect of a mirror image spell would look like a cluster of identical "beings" constantly merging in and out of each other. It would be clear to any potential MM caster (a sorcerer) that the wizard is under some type of magical effect even if they did not know of the the Mirror Image spell. This is different from one wizard with four bodyguards each with a change self spell in action. In the latter you can target any of the 5 (wizard of bodyguard A,B,C, or D). In the former you can ONLY target the caster. In my mind there is no difference between casting at the wizard (camoflaged as he is) and casting at a displacer beast. Also, in the former if you cast MM at the caster then you would have to resolve if you actually hit the caster or an image. Also, in the above former case, if a MM hits an image it disappears as it were struck. Struck as in a direct effect from the hand of the sorcerer hit (i.e. struck) the image. This is no different from throwing a rock and hitting an image (striking it and making it disappear) ubt is different than causing an avalance to engulf the wizard (perhaps killing the wizard but not disipating any of the images). Further, IMHO, it also makes the most sense... That the images of MI are constantly moving despite if the caster is in the middle of a MOVE. That combat is fluid and each character does not a "free" six seconds of action. While initiative dictates how we players resolve character actions, while the sorcerer (with the better initiative) is casting magic missle and resolving it against the wizards, the wizard is already casting lighning bolt. ...but then again I have been out of a game for more than a year and just recently found this link in my bookmarks. g! [/QUOTE]
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