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Mirror Image - Need a refresher course in this...
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<blockquote data-quote="Dracorat" data-source="post: 3116502" data-attributes="member: 40170"><p>One, which is all I gave them. This can be 7 attacks, not necessarily 7 rounds. And really, it's any 7 successful attacks. All unsuccessful are no threat to either blur or mirror image. And any mage can get gang-beat in the first round or two of combat here or there. It happens in a mage's adventuring career.</p><p></p><p></p><p></p><p>Oh of course. The point was simply that blur doesn't just go away after 3 rounds or something silly like that. So, we can count it as a permanent effect for sake of comparison.</p><p></p><p> </p><p></p><p>Well, with cleave and 4 images, the chance isn't 80%, it's 60% (.8 * .75). That's basic probability, you take the defect chance (in this case, misses) and multiple them together to get cumulative defect (real chance to miss).</p><p></p><p></p><p></p><p>I'm not arguing missle fire. We don't need this assumption, if nothing it devalues your point, not mine as a ranger can hit a mage from pretty much anywhere on the battlefield, making it <em>easier</em> for the fighter (with his cleaves) to hit on followup turns.</p><p></p><p></p><p></p><p>No they don't, but my clerics usually have sufficient healing. The argument here is simply that mirror image isn't the penultimate spell you make it out to be.</p><p></p><p>Now, you like it, which is cool. But people feeling that making it not cleavable off image pops understand the probability curve a bit more. And it's supportable by RAW (albeit with a debate for sure).</p><p></p><p>When you cannot cleave off of mirror image, then the round until blur exceeds mirror image moves up to 14 rounds for 4 images and 10 rounds for 3 images. It's that large of a difference.</p><p></p><p>And that is where I beleive it puts it more 'on scale' with a level 2 spell. Because that scale will drop pretty significantly at the higher levels, but makes it a pretty darn useful spell at the lower ones.</p></blockquote><p></p>
[QUOTE="Dracorat, post: 3116502, member: 40170"] One, which is all I gave them. This can be 7 attacks, not necessarily 7 rounds. And really, it's any 7 successful attacks. All unsuccessful are no threat to either blur or mirror image. And any mage can get gang-beat in the first round or two of combat here or there. It happens in a mage's adventuring career. Oh of course. The point was simply that blur doesn't just go away after 3 rounds or something silly like that. So, we can count it as a permanent effect for sake of comparison. Well, with cleave and 4 images, the chance isn't 80%, it's 60% (.8 * .75). That's basic probability, you take the defect chance (in this case, misses) and multiple them together to get cumulative defect (real chance to miss). I'm not arguing missle fire. We don't need this assumption, if nothing it devalues your point, not mine as a ranger can hit a mage from pretty much anywhere on the battlefield, making it [i]easier[/i] for the fighter (with his cleaves) to hit on followup turns. No they don't, but my clerics usually have sufficient healing. The argument here is simply that mirror image isn't the penultimate spell you make it out to be. Now, you like it, which is cool. But people feeling that making it not cleavable off image pops understand the probability curve a bit more. And it's supportable by RAW (albeit with a debate for sure). When you cannot cleave off of mirror image, then the round until blur exceeds mirror image moves up to 14 rounds for 4 images and 10 rounds for 3 images. It's that large of a difference. And that is where I beleive it puts it more 'on scale' with a level 2 spell. Because that scale will drop pretty significantly at the higher levels, but makes it a pretty darn useful spell at the lower ones. [/QUOTE]
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