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Mirror Image vs. Cleave
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<blockquote data-quote="KarinsDad" data-source="post: 2680929" data-attributes="member: 2011"><p>It's one man's opinion on one given day, typically without the benefit of reading long discussions on the topic.</p><p></p><p>Go read Rules of the Game. They TOO have discrepencies, both with RAW and with the FAQ.</p><p></p><p>You'll also note that you cannot tell WHICH rules were reviewed by the questions in the FAQ. Did the Sage actually read that Creatures require a Wisdom score and since Figments do not have that, they are not legitimately creatures? Maybe. Maybe not. I suspect that it never entered his mind. He just made a ruling that allowed images to be targeted by virtually everything (except spells that do not target individual creatures).</p><p></p><p></p><p>The problem with exceptions to the rules is that they make the game more complex. For example, if you allow Cleave and Magic Missile to target Mirror Images, do you also allow them to target figment illusions created by the higher level spell Major Image or Persistent Image?</p><p></p><p>How about Transmute Rock to Mud against Illusory Wall?</p><p></p><p></p><p>Where do you draw the line? When do you stop having special rules for one circumstance and different rules for another when neither spell states that it gives you those benefits?</p><p></p><p>Quite frankly, DND's entire concept of figments is somewhat flawed. You really cannot fool anyone for long with a figment. All they have to do is touch a figment with a saving throw and they automatically succeed at the save.</p><p></p><p>"A character faced with proof that an illusion isn’t real needs no saving throw."</p><p></p><p>Figments rarely have a touch component, so your hand can typically go through them and you can easily auto-save.</p><p></p><p>Ditto for most Glamers that have saves (like Hallucinatory Terrain). If you want to see if someone is glamered, touch them. Auto-save.</p><p></p><p></p><p>How about Ventriloquism? Will save if interacted with. How do you interact with it except by hearing it? Therefore, you always get a Will Save if you hear it. The save text is inane.</p><p></p><p></p><p>How about Phantom Trap? A second level permanent illusion (not in the PHB, only in the SRD) that nobody with a Wisdom of 10 or higher can save against. Anyone with a Wisdom of 9 or lower and without the Search skill always saves against it. A second level permanent illusion that basically cannot be saved against. That's pretty potent for a second level spell. Course, if you consider it a magical trap (it's not, it is an illusion, not a trap), then mostly only Rogues auto-fail it and virtually everyone else auto-saves against it. No Rogue in the group, the spell is basically worthless.</p><p></p><p>Which way do you rule? Super potent with no defenses and no "safe" ways around (shy of having a Rogue or possibly a Detect Magic with Spellcraft) or potentially super worthless? Do you really think that the Sage thought about this spell a lot while it was being written up for the SRD?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2680929, member: 2011"] It's one man's opinion on one given day, typically without the benefit of reading long discussions on the topic. Go read Rules of the Game. They TOO have discrepencies, both with RAW and with the FAQ. You'll also note that you cannot tell WHICH rules were reviewed by the questions in the FAQ. Did the Sage actually read that Creatures require a Wisdom score and since Figments do not have that, they are not legitimately creatures? Maybe. Maybe not. I suspect that it never entered his mind. He just made a ruling that allowed images to be targeted by virtually everything (except spells that do not target individual creatures). The problem with exceptions to the rules is that they make the game more complex. For example, if you allow Cleave and Magic Missile to target Mirror Images, do you also allow them to target figment illusions created by the higher level spell Major Image or Persistent Image? How about Transmute Rock to Mud against Illusory Wall? Where do you draw the line? When do you stop having special rules for one circumstance and different rules for another when neither spell states that it gives you those benefits? Quite frankly, DND's entire concept of figments is somewhat flawed. You really cannot fool anyone for long with a figment. All they have to do is touch a figment with a saving throw and they automatically succeed at the save. "A character faced with proof that an illusion isn’t real needs no saving throw." Figments rarely have a touch component, so your hand can typically go through them and you can easily auto-save. Ditto for most Glamers that have saves (like Hallucinatory Terrain). If you want to see if someone is glamered, touch them. Auto-save. How about Ventriloquism? Will save if interacted with. How do you interact with it except by hearing it? Therefore, you always get a Will Save if you hear it. The save text is inane. How about Phantom Trap? A second level permanent illusion (not in the PHB, only in the SRD) that nobody with a Wisdom of 10 or higher can save against. Anyone with a Wisdom of 9 or lower and without the Search skill always saves against it. A second level permanent illusion that basically cannot be saved against. That's pretty potent for a second level spell. Course, if you consider it a magical trap (it's not, it is an illusion, not a trap), then mostly only Rogues auto-fail it and virtually everyone else auto-saves against it. No Rogue in the group, the spell is basically worthless. Which way do you rule? Super potent with no defenses and no "safe" ways around (shy of having a Rogue or possibly a Detect Magic with Spellcraft) or potentially super worthless? Do you really think that the Sage thought about this spell a lot while it was being written up for the SRD? [/QUOTE]
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