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Mirror Image vs. Cleave
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<blockquote data-quote="KarinsDad" data-source="post: 2689521" data-attributes="member: 2011"><p>Most of the Wizard protection from combat spells are relatively weak until higher level.</p><p></p><p>Mage Armor = 4 AC, most armors before magic is applied to them are higher than that.</p><p></p><p>Shield = 4 AC, most shields are less than that until mid level, but then it turns around in favor of combatant types.</p><p></p><p>Blur effectively adds a few points of AC (eg.. if the Fighter has a 50% chance to hit the Wizard, he has a 40% chance against a Blurred Wizard or a +2 AC equivalent for the Wizard).</p><p></p><p>Invisibility boosts the miss chance to 50%, but you cannot do anything offensive in return.</p><p></p><p>And all of these except Mage Armor tend to be cast within combat, using up a precious round just to get some minor AC defense. The Fighter has good AC defense often 24/7.</p><p></p><p>When you combine this with the 3+ hit points per level that a Fighter has over a Wizard and the typically higher AC, the chances of killing a Wizard at lower levels in combat is very very high. In order to get to higher level where he starts to shine, a Wizard has to survive low level.</p><p></p><p></p><p></p><p>This is basically inaccurate. The Wizard has few effective ways to protect himself from the Fighter until much higher level. And, the Wizard is not only going to be threatened by Fighters, but also by monsters with claw/claw/bite.</p><p></p><p>Name a second or lower level defensive spell outside of Mirror Image that actually protects a Wizard significantly.</p><p></p><p></p><p></p><p>They do not have the upper hand at lower levels. There, they tend to struggle pretty hard, just to survive.</p><p></p><p></p><p></p><p>No. I have a pro-fun bias.</p><p></p><p>Mirror Image is the only really effective anti-combat defensive spell at low level. In order to have fun, the player of the Wizard or Sorcerer has to be able to survive.</p><p></p><p>Having a PC die is not fun for many people.</p><p></p><p>And, it is not complete protection. This spell is acquired at 3rd or 4th level. By 6th level, most Fighter types can get 2 attacks per round and some Fighter types can get that at 1st level with Two Weapon Fighting or Rapid Shot, or in the case of a Monk, Flurry of Blows (and claw/claw/bite for some monsters). Granted, they will not all hit images, but the AC of images is pretty low.</p><p></p><p>Mirror Image is at best a delaying tactic defensive spell whose effective defense decreases both as combats extend and also as the characters get higher level.</p><p></p><p>PS. My fighting Dwarven Illusionist at 4th level once had his Mage Armor, Shield, Expeditious Retreat, and Mirror Image spells all simultaneously dispelled by a 5th level Orc. Magical protections can sometimes be very fragile. Armor and shields tend to be much more reliable and longer lasting.</p><p></p><p></p><p></p><p>Agreed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2689521, member: 2011"] Most of the Wizard protection from combat spells are relatively weak until higher level. Mage Armor = 4 AC, most armors before magic is applied to them are higher than that. Shield = 4 AC, most shields are less than that until mid level, but then it turns around in favor of combatant types. Blur effectively adds a few points of AC (eg.. if the Fighter has a 50% chance to hit the Wizard, he has a 40% chance against a Blurred Wizard or a +2 AC equivalent for the Wizard). Invisibility boosts the miss chance to 50%, but you cannot do anything offensive in return. And all of these except Mage Armor tend to be cast within combat, using up a precious round just to get some minor AC defense. The Fighter has good AC defense often 24/7. When you combine this with the 3+ hit points per level that a Fighter has over a Wizard and the typically higher AC, the chances of killing a Wizard at lower levels in combat is very very high. In order to get to higher level where he starts to shine, a Wizard has to survive low level. This is basically inaccurate. The Wizard has few effective ways to protect himself from the Fighter until much higher level. And, the Wizard is not only going to be threatened by Fighters, but also by monsters with claw/claw/bite. Name a second or lower level defensive spell outside of Mirror Image that actually protects a Wizard significantly. They do not have the upper hand at lower levels. There, they tend to struggle pretty hard, just to survive. No. I have a pro-fun bias. Mirror Image is the only really effective anti-combat defensive spell at low level. In order to have fun, the player of the Wizard or Sorcerer has to be able to survive. Having a PC die is not fun for many people. And, it is not complete protection. This spell is acquired at 3rd or 4th level. By 6th level, most Fighter types can get 2 attacks per round and some Fighter types can get that at 1st level with Two Weapon Fighting or Rapid Shot, or in the case of a Monk, Flurry of Blows (and claw/claw/bite for some monsters). Granted, they will not all hit images, but the AC of images is pretty low. Mirror Image is at best a delaying tactic defensive spell whose effective defense decreases both as combats extend and also as the characters get higher level. PS. My fighting Dwarven Illusionist at 4th level once had his Mage Armor, Shield, Expeditious Retreat, and Mirror Image spells all simultaneously dispelled by a 5th level Orc. Magical protections can sometimes be very fragile. Armor and shields tend to be much more reliable and longer lasting. Agreed. :cool: [/QUOTE]
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Mirror Image vs. Cleave
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