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<blockquote data-quote="SinisterSage" data-source="post: 2913512" data-attributes="member: 41503"><p>Won't-f <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ing-die template...<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p>Maybe I should add a sample creature??</p><p></p><p><strong>Reanimating Creature</strong></p><p>*Using this template requires access to the zombie template. </p><p></p><p>The reanimating template is an inherited template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature). </p><p></p><p><strong>Size&Type:</strong> Animals become magical beasts and humanoids become monstrous humanoids.</p><p></p><p><strong>Special Attacks:</strong> In addition to the base creature's special attacks, the reanimating creature gains the rebuke undead ability.</p><p></p><p><em>Rebuke Undead (Su): </em>The reanimating creature with Int 7 or higher can rebuke undead as if it were a cleric of the same level as the number of its racial hit dice. It loses this ability while it is a zombie.</p><p></p><p><strong>Special Qualities:</strong> In addition to the base creature's special qualities, the reanimating creature gains the reanimate and rejuvenate special qualities. </p><p></p><p><em>Reanimate (Su):</em> If the reanimating creature is killed through hit point damage, it rises as a zombie with average hit points after 1d4 rounds. Apply the zombie template to the base creature. Unlike normal zombies there is no hit dice limit for the reanimated zombie. In addition to the abilities and qualities of a zombie it gains the rejuvenate special quality. </p><p>The new zombie is not under anyone's control and immediately attacks the nearest living creature without the reanimating template. </p><p>If the reanimating creature is killed while in zombie for, it stays dead for good.</p><p></p><p><em>Rejuvenate (Su): </em>Each round the reanimating creature is in zombie form, it gains temporary hit points equal to the number of its zombie hit dice. These temporary hit points stack. </p><p>Should the zombie's hit point total, including temporary hit points, reach or exceed the maximum hit points for the zombie (12 hit points per hit die plus 3), it stops moving and becomes an inanimate corpse again. The following round, the reanimating creature returns to life, as though greater resurrection had been cast on it. All temporary hit points it had as an undead are lost at this point.</p><p></p><p><strong>Challenge Rating:</strong> Same as bas creature + 2</p><p></p><p><strong>Alignment:</strong> Always evil</p></blockquote><p></p>
[QUOTE="SinisterSage, post: 2913512, member: 41503"] Won't-f :) :) :) ing-die template...:] Maybe I should add a sample creature?? [B]Reanimating Creature[/b] *Using this template requires access to the zombie template. The reanimating template is an inherited template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature). [b]Size&Type:[/b] Animals become magical beasts and humanoids become monstrous humanoids. [b]Special Attacks:[/b] In addition to the base creature's special attacks, the reanimating creature gains the rebuke undead ability. [i]Rebuke Undead (Su): [/i]The reanimating creature with Int 7 or higher can rebuke undead as if it were a cleric of the same level as the number of its racial hit dice. It loses this ability while it is a zombie. [b]Special Qualities:[/b] In addition to the base creature's special qualities, the reanimating creature gains the reanimate and rejuvenate special qualities. [i]Reanimate (Su):[/i] If the reanimating creature is killed through hit point damage, it rises as a zombie with average hit points after 1d4 rounds. Apply the zombie template to the base creature. Unlike normal zombies there is no hit dice limit for the reanimated zombie. In addition to the abilities and qualities of a zombie it gains the rejuvenate special quality. The new zombie is not under anyone's control and immediately attacks the nearest living creature without the reanimating template. If the reanimating creature is killed while in zombie for, it stays dead for good. [i]Rejuvenate (Su): [/i]Each round the reanimating creature is in zombie form, it gains temporary hit points equal to the number of its zombie hit dice. These temporary hit points stack. Should the zombie's hit point total, including temporary hit points, reach or exceed the maximum hit points for the zombie (12 hit points per hit die plus 3), it stops moving and becomes an inanimate corpse again. The following round, the reanimating creature returns to life, as though greater resurrection had been cast on it. All temporary hit points it had as an undead are lost at this point. [b]Challenge Rating:[/b] Same as bas creature + 2 [b]Alignment:[/b] Always evil [/QUOTE]
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