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<blockquote data-quote="SinisterSage" data-source="post: 2924682" data-attributes="member: 41503"><p>For more information on echeneises (or sharksuckers) see <a href="http://en.wikipedia.org/wiki/Remora" target="_blank">wikipedia</a> </p><p></p><p><strong>Dragonecheneis</strong> </p><p><strong>Huge Dragon (aquatic)</strong></p><p><strong>Hit Dice:</strong> 16d12+64 (168 hp)</p><p><strong>Initiative: </strong>+4</p><p><strong>Speed: </strong>10 ft., Swim 60 ft.</p><p><strong>Armor Class: </strong>22 (-2Size, +14 natural),touch 8, flat-footed 22 </p><p><strong>Base Attack/Grapple: </strong>+16/+32 </p><p><strong>Attack: </strong>Bite +22 melee (3d8+12/19-20) or bite +17 melee (4d6+22/19-20)*</p><p><strong>Full Attack: </strong>Bite +22 melee (2d8+12/19-20) or bite +17 melee (4d6+22/19-20)*</p><p><strong>Space/Reach: </strong>15 ft./10 ft.</p><p><strong>Special Attacks: </strong>Breathweapon, hold ship</p><p><strong>Special Qualities:</strong>Darkvision 60 ft. immunity to sleep and paralysis, low-light vision, scent, starvation resistance </p><p><strong>Saves:</strong> Fort +14, Ref +10, Will +12</p><p><strong>Abilities: </strong>Str 27, Dex 11, Con 19, Int 8, Wis 14, Cha 14</p><p><strong>Skills:</strong> Hide +11 (+15 in water)*, Listen +21, Spot +21, Survival +21, Swim +37</p><p><strong>Feats: </strong> Endurance, Improved Initiative, Improved Natural Attack, Power Attack, Snatch, Track</p><p><strong>Environment: </strong>Temperate and warm aquatic</p><p><strong>Organization: </strong>Solitary or school (1-4)</p><p><strong>Challenge Rating: </strong>12</p><p><strong>Treasure: </strong>Standard </p><p><strong>Alignment: </strong>Usually neutral (often neutral evil)</p><p><strong>Advancement: </strong>17-24HD (Huge), 25-32 HD (Gargantuan)</p><p>* Includes adjustments for a 5-point Power Attack.</p><p><em>Easily 20 feet long, this fearsome creature has an elongate fish-like body with shimmering brown-blue scales. Its has a draconic head with frilled ears, small horns on its chin, and a toothy lower jaw that projects forward well beyond the upper jaw. On its back, just behind its head, there is an 4 feet long oval-shaped sucking disk.</em></p><p></p><p>Dragonecheneis are aquatic dragonkin with an uncanny appetite for land-living creatures. They usually use underwater caves near seaports as lairs. When a well-manned ship leaves the port, they follow the vessel out on the open sea. Only when the coastline is well beyond the ship crew's reach, the dragonecheneis strikes. </p><p></p><p><strong>Combat: </strong></p><p>Though dragonecheneises are strong melee combatants, they don’t want their prey to put up a fight. To that end, their preferred hunting method is to hold a ship on open sea, and wait for starvation and thirst to cripple the crew. Once the quarry is too weak to seriously fight, dragonecheneises start snatching people from the ship’s deck.</p><p></p><p><strong>Breathweapon (Su):</strong> As a standard action, a dragonecheneis can breathe a 30 foot cone of weakening gas. Anyone caught in the cone must attempt a Reflex save DC 22. Characters who fail at their save are exhausted for the rest of the encounter. A dragonecheneis can use its breath weapon three times per day. After using it the dragonecheneis has to wait 1d4 rounds before breathing again. The save DC is Constitution-based.</p><p></p><p><strong>Hold Ship (Su):</strong> As a standard action, a dragonecheneis can use the sucking-disk on its back to attach itself to a surface. By attaching itself to the keel of a ship, a dragonecheneis can render it completely immobile. </p><p>If the ship is longer than 60 ft., the captain or helmsman may attempt a DC 26 Profession (sailor) check to move the vessel at half speed. The check has to be repeated once every minute to keep moving.</p><p>A swimming character can try to break the dragonecheneis’s hold with a DC 26 Strength check.</p><p>The check DCs are Strength-based.</p><p></p><p><strong>Starvation Resistance (Ex):</strong> A dragonecheneis can go without food for three week before suffering the effects of starvation.</p><p></p><p>Skills: While submerged in water a dragonecheneis gains a +4 racial bonus to hide checks.</p></blockquote><p></p>
[QUOTE="SinisterSage, post: 2924682, member: 41503"] For more information on echeneises (or sharksuckers) see [URL=http://en.wikipedia.org/wiki/Remora]wikipedia[/URL] [b]Dragonecheneis[/b] [b]Huge Dragon (aquatic)[/B] [b]Hit Dice:[/b] 16d12+64 (168 hp) [b]Initiative: [/b]+4 [b]Speed: [/b]10 ft., Swim 60 ft. [b]Armor Class: [/b]22 (-2Size, +14 natural),touch 8, flat-footed 22 [b]Base Attack/Grapple: [/b]+16/+32 [b]Attack: [/b]Bite +22 melee (3d8+12/19-20) or bite +17 melee (4d6+22/19-20)* [b]Full Attack: [/b]Bite +22 melee (2d8+12/19-20) or bite +17 melee (4d6+22/19-20)* [b]Space/Reach: [/b]15 ft./10 ft. [b]Special Attacks: [/b]Breathweapon, hold ship [b]Special Qualities:[/b]Darkvision 60 ft. immunity to sleep and paralysis, low-light vision, scent, starvation resistance [b]Saves:[/b] Fort +14, Ref +10, Will +12 [b]Abilities: [/b]Str 27, Dex 11, Con 19, Int 8, Wis 14, Cha 14 [b]Skills:[/b] Hide +11 (+15 in water)*, Listen +21, Spot +21, Survival +21, Swim +37 [b]Feats: [/b] Endurance, Improved Initiative, Improved Natural Attack, Power Attack, Snatch, Track [b]Environment: [/b]Temperate and warm aquatic [b]Organization: [/b]Solitary or school (1-4) [b]Challenge Rating: [/b]12 [b]Treasure: [/b]Standard [b]Alignment: [/b]Usually neutral (often neutral evil) [b]Advancement: [/b]17-24HD (Huge), 25-32 HD (Gargantuan) * Includes adjustments for a 5-point Power Attack. [i]Easily 20 feet long, this fearsome creature has an elongate fish-like body with shimmering brown-blue scales. Its has a draconic head with frilled ears, small horns on its chin, and a toothy lower jaw that projects forward well beyond the upper jaw. On its back, just behind its head, there is an 4 feet long oval-shaped sucking disk.[/i] Dragonecheneis are aquatic dragonkin with an uncanny appetite for land-living creatures. They usually use underwater caves near seaports as lairs. When a well-manned ship leaves the port, they follow the vessel out on the open sea. Only when the coastline is well beyond the ship crew's reach, the dragonecheneis strikes. [b]Combat: [/b] Though dragonecheneises are strong melee combatants, they don’t want their prey to put up a fight. To that end, their preferred hunting method is to hold a ship on open sea, and wait for starvation and thirst to cripple the crew. Once the quarry is too weak to seriously fight, dragonecheneises start snatching people from the ship’s deck. [b]Breathweapon (Su):[/b] As a standard action, a dragonecheneis can breathe a 30 foot cone of weakening gas. Anyone caught in the cone must attempt a Reflex save DC 22. Characters who fail at their save are exhausted for the rest of the encounter. A dragonecheneis can use its breath weapon three times per day. After using it the dragonecheneis has to wait 1d4 rounds before breathing again. The save DC is Constitution-based. [b]Hold Ship (Su):[/b] As a standard action, a dragonecheneis can use the sucking-disk on its back to attach itself to a surface. By attaching itself to the keel of a ship, a dragonecheneis can render it completely immobile. If the ship is longer than 60 ft., the captain or helmsman may attempt a DC 26 Profession (sailor) check to move the vessel at half speed. The check has to be repeated once every minute to keep moving. A swimming character can try to break the dragonecheneis’s hold with a DC 26 Strength check. The check DCs are Strength-based. [B]Starvation Resistance (Ex):[/b] A dragonecheneis can go without food for three week before suffering the effects of starvation. Skills: While submerged in water a dragonecheneis gains a +4 racial bonus to hide checks. [/QUOTE]
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