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<blockquote data-quote="SinisterSage" data-source="post: 2949999" data-attributes="member: 41503"><p>Another loumara experiment; requires FC1: Hordes of the Abyss</p><p></p><p><strong>Vulgattyuk Swarm</strong> </p><p><strong>Diminutive Outsider (Chaotic, Evil, Extraplanar, Incorporeal, Loumara, Swarm) </strong></p><p><strong>Hit Dice:</strong> 4d8+4 (44 hp)</p><p><strong>Initiative: </strong>+6</p><p><strong>Speed: </strong>fly 40 ft. (perfect)</p><p><strong>Armor Class:</strong> 22 (+4 Size, +6 Dex, +2 deflection), 22 touch, 16 flat-footed </p><p><strong>Base Attack/Grapple:</strong> +4/-</p><p><strong>Attack:</strong> swarm (confusion and possession) </p><p><strong>Full Attack:</strong> swarm (confusion and possession)</p><p><strong>Space/Reach:</strong> 10 ft./0 ft.</p><p><strong>Special Attacks:</strong> Confusion, possession</p><p><strong>Special Qualities:</strong> Loumara traits, immune to weapon damage, immunity to acid, electricity, fire, incorporeal, resistance to cold 10, resist exorcism, spawn, swarm traits, telepathy, <em>tongues</em></p><p><strong>Saves:</strong> Fort +5, Ref +10, Will +5 (+9 to resist exorcism)</p><p><strong>Abilities:</strong> Str -, Dex 22, Con 12, Int 13, Wis 13, Cha 15</p><p><strong>Skills:</strong> Bluff +9, Hide +25, Intimidate +11, Knowledge (religion) +8, Knowledge (arcana) +8, Listen +8, Move Silently -2, Perform (oratory) +9, Sense Motive +8, Use Magic Device +9</p><p><strong>Feats:</strong> Ablity Focus (Confusion), Ablity Focus (Possession)</p><p><strong>Environment:</strong> Any (Infinite Layers of the Abyss, the Dreaming Gulf)</p><p><strong>Organization:</strong> Solitary or profanity (1-4 vulgattyuk swarms and 1-4 allips)</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure:</strong> none</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> -</p><p><em>Thousands of multi-colored, finger-sized, insubstantial creatures with snake-like bodies make up the churning cloud in front of you. Although the creatures do not have discernable heads, hundreds of whispered, hissed and shouted insults and blasphemies originate from this fiendish swarm.</em></p><p></p><p><em>Your mother <beep> in Hell, Karras, you faithless slime.</em></p><p><em> - Regan MacNeil; the exorcist </em></p><p></p><p>If the loumara are a manifestation of a dead pantheon’s dreams, then the vulgattyuks are a byproduct of the countless profanities, blasphemies, and curses uttered in these dreams. Alone powerless, these spiteful fiends gather in swarms to spread their evil. </p><p></p><p><strong>Combat: </strong></p><p>Vulgattyuks see their hosts as temporary vessels, possessing creatures only to get them killed. Some vulgattyuk swarms relentlessly work against the possessed creature, continually harassing their host and those around him. Other swarms will stay dormant inside a host, waiting for the one opportunity, when an insult or wrong word from the host’s mouth would mean its certain death. </p><p>Unlike other swarms, a vulgattyuk swarm does not have the distraction ability.</p><p></p><p><strong>Confusion (Su):</strong> Any living creature that begins its turn with a vulgattyuk swarm in its space must succeed on a DC 16 Will save or be <em>confused</em> for 1 round. On a roll of 21-50 on the confusion table, instead of babbling incoherently, the character shouts profanities the whole round. This is a mind-affecting, sound-based ability. The save DC is Charisma-based. </p><p></p><p><strong>Possession (Su):</strong> Any living creature with vocal organs that begins its turn with a vulgattyuk swarm in its space must attempt a DC 16 Will. On a failed save the vulgattyuk swarm can possess the creature. The save DC is Charisma-based.</p><p>The possessing vulgattyuks can take on any of the following roles while possessing a creature: controller, mutterer, or rider.</p><p>A vulgattyuk swarm acting as a controller has only limited control over its host. It gains control the host’s vocal organs, but the host retains full control over the rest of the body. Still the loumaras can inflict great harm with this ability. </p><p>Through insults and threats, vulgattyuks can change other creatures’ attitude towards the host. Each round of vulgattyuk-vulgarism changes a NPC’s attitude one step towards hostile. Characters who know about the host’s dilemma are usually not influenced in this way.</p><p>It can use its Use Magic Device skill to activate command-activated magic items in the hosts possession. Also, when controlling, the vulgattyuks can prevent spellcaster hosts from using spells with verbal components. </p><p>For more information on possession, see FC1:HotA, page 21.</p><p></p><p><strong>Resist Exorcism (Su):</strong> A vulgattyuk swarm has a +4 bonus on Will saves to resist exorcism.</p><p></p><p><strong>Spawn (Su):</strong>When a creature possessed by a vulgattyuk swarm dies as a result of the swarm’s actions, its soul rises as an allip after 24 hours. Allips created in this manner are free willed.</p><p></p><p><strong><em>Tongues</em> (Su):</strong> A vulgattyuk swarm has a permanent <em>tongues</em> ability (as the spell, caster level 4th). It can use this ability when speaking through a possessed creature’s mouth.</p><p></p><p><strong>Skills:</strong> Due to the constant swearing of its component creatures, the vulgattyuk swarm has a -8 circumstance penalty on Move Silently checks, when not possessing another creature.</p></blockquote><p></p>
[QUOTE="SinisterSage, post: 2949999, member: 41503"] Another loumara experiment; requires FC1: Hordes of the Abyss [b]Vulgattyuk Swarm[/b] [b]Diminutive Outsider (Chaotic, Evil, Extraplanar, Incorporeal, Loumara, Swarm) [/B] [b]Hit Dice:[/b] 4d8+4 (44 hp) [b]Initiative: [/b]+6 [b]Speed: [/b]fly 40 ft. (perfect) [b]Armor Class:[/b] 22 (+4 Size, +6 Dex, +2 deflection), 22 touch, 16 flat-footed [b]Base Attack/Grapple:[/b] +4/- [b]Attack:[/b] swarm (confusion and possession) [b]Full Attack:[/b] swarm (confusion and possession) [b]Space/Reach:[/b] 10 ft./0 ft. [b]Special Attacks:[/b] Confusion, possession [b]Special Qualities:[/b] Loumara traits, immune to weapon damage, immunity to acid, electricity, fire, incorporeal, resistance to cold 10, resist exorcism, spawn, swarm traits, telepathy, [i]tongues[/i] [b]Saves:[/b] Fort +5, Ref +10, Will +5 (+9 to resist exorcism) [b]Abilities:[/b] Str -, Dex 22, Con 12, Int 13, Wis 13, Cha 15 [b]Skills:[/b] Bluff +9, Hide +25, Intimidate +11, Knowledge (religion) +8, Knowledge (arcana) +8, Listen +8, Move Silently -2, Perform (oratory) +9, Sense Motive +8, Use Magic Device +9 [b]Feats:[/b] Ablity Focus (Confusion), Ablity Focus (Possession) [b]Environment:[/b] Any (Infinite Layers of the Abyss, the Dreaming Gulf) [b]Organization:[/b] Solitary or profanity (1-4 vulgattyuk swarms and 1-4 allips) [b]Challenge Rating:[/b] 4 [b]Treasure:[/b] none [b]Alignment:[/b] Always chaotic evil [b]Advancement:[/b] - [i]Thousands of multi-colored, finger-sized, insubstantial creatures with snake-like bodies make up the churning cloud in front of you. Although the creatures do not have discernable heads, hundreds of whispered, hissed and shouted insults and blasphemies originate from this fiendish swarm.[/i] [i]Your mother <beep> in Hell, Karras, you faithless slime. - Regan MacNeil; the exorcist [/i] If the loumara are a manifestation of a dead pantheon’s dreams, then the vulgattyuks are a byproduct of the countless profanities, blasphemies, and curses uttered in these dreams. Alone powerless, these spiteful fiends gather in swarms to spread their evil. [b]Combat: [/b] Vulgattyuks see their hosts as temporary vessels, possessing creatures only to get them killed. Some vulgattyuk swarms relentlessly work against the possessed creature, continually harassing their host and those around him. Other swarms will stay dormant inside a host, waiting for the one opportunity, when an insult or wrong word from the host’s mouth would mean its certain death. Unlike other swarms, a vulgattyuk swarm does not have the distraction ability. [b]Confusion (Su):[/b] Any living creature that begins its turn with a vulgattyuk swarm in its space must succeed on a DC 16 Will save or be [i]confused[/i] for 1 round. On a roll of 21-50 on the confusion table, instead of babbling incoherently, the character shouts profanities the whole round. This is a mind-affecting, sound-based ability. The save DC is Charisma-based. [b]Possession (Su):[/b] Any living creature with vocal organs that begins its turn with a vulgattyuk swarm in its space must attempt a DC 16 Will. On a failed save the vulgattyuk swarm can possess the creature. The save DC is Charisma-based. The possessing vulgattyuks can take on any of the following roles while possessing a creature: controller, mutterer, or rider. A vulgattyuk swarm acting as a controller has only limited control over its host. It gains control the host’s vocal organs, but the host retains full control over the rest of the body. Still the loumaras can inflict great harm with this ability. Through insults and threats, vulgattyuks can change other creatures’ attitude towards the host. Each round of vulgattyuk-vulgarism changes a NPC’s attitude one step towards hostile. Characters who know about the host’s dilemma are usually not influenced in this way. It can use its Use Magic Device skill to activate command-activated magic items in the hosts possession. Also, when controlling, the vulgattyuks can prevent spellcaster hosts from using spells with verbal components. For more information on possession, see FC1:HotA, page 21. [b]Resist Exorcism (Su):[/b] A vulgattyuk swarm has a +4 bonus on Will saves to resist exorcism. [b]Spawn (Su):[/b]When a creature possessed by a vulgattyuk swarm dies as a result of the swarm’s actions, its soul rises as an allip after 24 hours. Allips created in this manner are free willed. [b][i]Tongues[/i] (Su):[/b] A vulgattyuk swarm has a permanent [i]tongues[/i] ability (as the spell, caster level 4th). It can use this ability when speaking through a possessed creature’s mouth. [B]Skills:[/B] Due to the constant swearing of its component creatures, the vulgattyuk swarm has a -8 circumstance penalty on Move Silently checks, when not possessing another creature. [/QUOTE]
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