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<blockquote data-quote="FormerlyHemlock" data-source="post: 6958153" data-attributes="member: 6787650"><p>Well, then one of several things is likely to happen:</p><p></p><p>(1) You challenge yourself: switch to seeing how much you can handicap yourself and still win. "The GM said this adventure is for 14th level characters. I wonder if I can still beat it with my 5th level PC Mortimer Lindquist. Let's find out!" or "I wonder if I can make a PC who is physically blind and has only one arm and yet still prospers in this GM's adventures." Old-school players might call this focusing on being a Real Man.</p><p></p><p>(2) You give up on powergaming and amuse yourself in other ways, e.g. taking care of your chicken farm. In all likelihood this also causes you to disengage with GM-created challenges entirely and focus on social interaction with other players--if you're in this mentality, you (as a player) probably don't even care whether the PCs stop the Sinister Shadow from stealing the MacGuffin of Doom. Old-school players might call this focusing on being a Real Roleplayer.</p><p></p><p>(3) You get bored with this DM's playstyle, declare his campaign "solved" (in the game theory sense), and find a new and more challenging game and/or a new hobby.</p><p></p><p>The choice between #2 and #3 is probably determined largely by your reasons for playing with this group of people in the first place. If 5E is a way of socializing with friends you already have or with relatives, then maybe #2 makes sense. If you met these people through gaming and haven't built a relationship with them aside from that, maybe #3 looks more attractive.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6958153, member: 6787650"] Well, then one of several things is likely to happen: (1) You challenge yourself: switch to seeing how much you can handicap yourself and still win. "The GM said this adventure is for 14th level characters. I wonder if I can still beat it with my 5th level PC Mortimer Lindquist. Let's find out!" or "I wonder if I can make a PC who is physically blind and has only one arm and yet still prospers in this GM's adventures." Old-school players might call this focusing on being a Real Man. (2) You give up on powergaming and amuse yourself in other ways, e.g. taking care of your chicken farm. In all likelihood this also causes you to disengage with GM-created challenges entirely and focus on social interaction with other players--if you're in this mentality, you (as a player) probably don't even care whether the PCs stop the Sinister Shadow from stealing the MacGuffin of Doom. Old-school players might call this focusing on being a Real Roleplayer. (3) You get bored with this DM's playstyle, declare his campaign "solved" (in the game theory sense), and find a new and more challenging game and/or a new hobby. The choice between #2 and #3 is probably determined largely by your reasons for playing with this group of people in the first place. If 5E is a way of socializing with friends you already have or with relatives, then maybe #2 makes sense. If you met these people through gaming and haven't built a relationship with them aside from that, maybe #3 looks more attractive. [/QUOTE]
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