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General Tabletop Discussion
*Dungeons & Dragons
Miscellaneous Mimics (or Juggernaut, the Aberration)
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<blockquote data-quote="Cleon" data-source="post: 5080874" data-attributes="member: 57383"><p>Might as well get started.</p><p></p><p>I've only got the original stats for the Metal Mimic and the Killer Mimic, so someone else will have to post the AD&D stats for the Juggernaut "Mimic", Space Mimic and Greater Mimic if we're going to do them (assuming they haven't already been converted and I just couldn't find them).</p><p></p><p>The Killer Mimic is such a straightforward creature that there isn't really anything to debate - it's just a Semi-intelligence (Int 2-4) version of the standard or "Common" Mimic with a couple of extra Hit Dice (9-10 HD instead of the AD&D Common Mimic's 7-8 HD) and a tendency toward malevolence (they're Neutral Evil in the Monstrous Manual, but IIRC they're Neutral in 1st edition).</p><p></p><p>That just requires a bit of tweaking of the SRD Mimic to something like the following, I boosted the physical stats a bit since it's a larger, more ferocious creature:</p><p></p><p> <span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Mimic, Killer</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Large Aberration (Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 9d8+36 (76 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +1</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 10 ft. (2 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +6/+16</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Slam +12 melee (1d8+6)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 slams +12 melee (1d8+6)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./10 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Adhesive, crush</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, mimic shape</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +7, Ref +6, Will +7</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 23, Dex 12, Con 19, Int 4, Wis 13, Cha 10</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +9, Disguise +12, Listen +7, Spot +7</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Underground</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 5</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> 1/10th coins; 50% goods; 50% items</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Usually neutral, often evil</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 10 HD (Large); 11–20 HD (Huge); 21-30 (Gargantuan)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Killer mimics are a larger, less intelligent variety of the common mimic.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A killer mimic can have almost any dimensions, but </span><span style="font-family: 'Arial'">is </span><span style="font-family: 'Arial'">usually not more than 12 feet long. A typical killer mimic has a volume of 200 cubic feet (5 feet by 5 feet by 8 feet) and weighs about 7,000 pounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Killer mimics cannot speak.</span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span> </span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Arial'">A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Killer mimics are almost as adept at mimicry as their intelligent cousins. They are little more than savage beasts, incapable of negotiating or surrender, and mostly fight to the death.</span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Adhesive (Ex): </strong>A killer mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A successful DC 18 Strength check is needed to pry it off.</span><span style="font-family: 'Arial'"> These DCs are Constitution-based.</span></p><p><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'">Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Crush (Ex):</strong> A killer mimic deals 1d8+6 points of damage with a successful grapple check.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Mimic Shape (Ex):</strong> A killer mimic can assume the general shape of any object that fills roughly 200 cubic feet (about 5 feet by 5 feet by 8 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.</span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"></span> </span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Skills</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A mimic has a +8 racial bonus on Disguise checks.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5080874, member: 57383"] Might as well get started. I've only got the original stats for the Metal Mimic and the Killer Mimic, so someone else will have to post the AD&D stats for the Juggernaut "Mimic", Space Mimic and Greater Mimic if we're going to do them (assuming they haven't already been converted and I just couldn't find them). The Killer Mimic is such a straightforward creature that there isn't really anything to debate - it's just a Semi-intelligence (Int 2-4) version of the standard or "Common" Mimic with a couple of extra Hit Dice (9-10 HD instead of the AD&D Common Mimic's 7-8 HD) and a tendency toward malevolence (they're Neutral Evil in the Monstrous Manual, but IIRC they're Neutral in 1st edition). That just requires a bit of tweaking of the SRD Mimic to something like the following, I boosted the physical stats a bit since it's a larger, more ferocious creature: [SIZE=4][B][FONT=Arial]Mimic, Killer[/FONT][/B][/SIZE][FONT=Arial] Large Aberration (Shapechanger) [B]Hit Dice:[/B] 9d8+36 (76 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 10 ft. (2 squares) [B]Armor Class:[/B] 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +6/+16 [B]Attack:[/B] Slam +12 melee (1d8+6) [B]Full Attack:[/B] 2 slams +12 melee (1d8+6) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Adhesive, crush [B]Special Qualities:[/B] Darkvision 60 ft., immunity to acid, mimic shape [B]Saves:[/B] Fort +7, Ref +6, Will +7 [B]Abilities:[/B] Str 23, Dex 12, Con 19, Int 4, Wis 13, Cha 10 [B]Skills:[/B] Climb +9, Disguise +12, Listen +7, Spot +7 [B]Feats:[/B] Alertness, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam) [B]Environment:[/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] 1/10th coins; 50% goods; 50% items [B]Alignment:[/B] Usually neutral, often evil [B]Advancement:[/B] 10 HD (Large); 11–20 HD (Huge); 21-30 (Gargantuan) [B]Level Adjustment:[/B] — Killer mimics are a larger, less intelligent variety of the common mimic. A killer mimic can have almost any dimensions, but [/FONT][FONT=Arial]is [/FONT][FONT=Arial]usually not more than 12 feet long. A typical killer mimic has a volume of 200 cubic feet (5 feet by 5 feet by 8 feet) and weighs about 7,000 pounds. Killer mimics cannot speak. [SIZE=3] [/SIZE] [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] [/FONT] [FONT=Arial]A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. Killer mimics are almost as adept at mimicry as their intelligent cousins. They are little more than savage beasts, incapable of negotiating or surrender, and mostly fight to the death.[/FONT][FONT=Arial] [B]Adhesive (Ex): [/B]A killer mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A successful DC 18 Strength check is needed to pry it off.[/FONT][FONT=Arial] These DCs are Constitution-based.[/FONT] [FONT=Arial] Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. [B]Crush (Ex):[/B] A killer mimic deals 1d8+6 points of damage with a successful grapple check. [B]Mimic Shape (Ex):[/B] A killer mimic can assume the general shape of any object that fills roughly 200 cubic feet (about 5 feet by 5 feet by 8 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late. [SIZE=3] [/SIZE] [/FONT][SIZE=3][B][FONT=Arial]Skills[/FONT][/B][/SIZE][FONT=Arial] A mimic has a +8 racial bonus on Disguise checks.[/FONT] [/QUOTE]
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