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Miscibility Table: A 4e Hybrid Handbook(by MwaO)
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<blockquote data-quote="MwaO" data-source="post: 6703446" data-attributes="member: 12749"><p><strong>Introduction</strong></p><p></p><p>So you've chosen to be a Hybrid. In doing so, you've chosen to be just about two of anything. Maybe a little better, worse, explosively good, or not work at all. This guide examines the base values of each class, how they've changed by becoming hybrids, and whether or not they mix well with others. This guide is primarily concentrating on the basics - I'm not looking to comment on how to build a better feycharger, but to simply point out where builds that will be enjoyable to play that have a range of optimization levels can be found.</p><p></p><p>I want to emphasize here - in many ways, being a Hybrid is essentially spending a feat(Hybrid Talent or some kind of +AC feat) for better power selection and to a lesser extent, more feat options. If you're bad at picking powers, Hybrids are going to seem very weak and very few things will work. If you're good at picking powers, they'll seem about as strong as your typical builds. If you're great, they'll be fantastic compared to normal - simply because most classes are limited in the number of truly great powers that they have - 1-2 encounter powers, 1-2 daily powers, and 1-4 utility powers typically. So if the end result feels very weak, post in this Enworld forum so we can take a look at it and help out.</p><p></p><p>If you're looking for a good list of powers to take for your hybrid, look at the <a href="http://www.enworld.org/forum/showthread.php?468783-Poachable-Powers-List-A-list-of-good-powers-to-poach-from-other-classes&prefixid=wotc" target="_blank">Poachable Powers Handbook</a></p><p></p><p><strong><a href="https://web.archive.org/web/20150509011758/http://community.wizards.com/content/forum-topic/2517596?" target="_blank">Link to Original Thread</a></strong>: This is a link to the original thread in the Wayback Time Machine if you want to access commentary.</p><p></p><p></p><p></p><p>Ratings</p><p><span style="color: #FF9900"><strong>GOLD</strong></span>indicates what is essentially a must-have option, a rare gem indeed.</p><p><span style="color: #00CCFF"><strong>Sky Blue</strong></span> options should be <em>strongly</em> considered, as these are optimal choices.</p><p><span style="color: #0007FF"><strong>Blue </strong></span>options are very good; they're generally useful and often optimal depending on build.</p><p><strong>Black</strong>is average. Solid option, but you could probably do better (you're pretty safe sticking with these for thematic reasons, though).</p><p><span style="color: #7F0381"><strong>Purple </strong></span>indicates a below average choice, but for certain character builds (or to preserve thematic consistency) it's still viable. Still, you shouldn't choose too many of these.</p><p><span style="color: #FF0000"><strong>Red</strong></span> is pretty much junk. Take it at your own risk, but remember that you were warned.</p><p></p><p>Sources</p><p><strong>PHB</strong> = Players Handbook</p><p><strong>PHB2</strong> = Players Handbook 2</p><p><strong>PHB3</strong> = Players Handbook 3</p><p><strong>PrP</strong> = Primal Power (may also be referred to as <strong>PP</strong>, though I'll try to be consistent)</p><p><strong>MP </strong>= Martial Power</p><p><strong>AV</strong> = Adventurer's Vault</p><p><strong>AV2</strong> = Adventurer's Vault 2</p><p><strong>D###</strong> = Dragon issue ###</p><p><strong>PHH</strong> = Players Handbook Heroes minis set</p><p></p><p>Common Abbreviations</p><p>MBA = melee basic attack</p><p>RBA = ranged basic attack</p><p>OA = opportunity attack</p><p>NAD = non-AC defenses (Fortitude, Reflex, and Will)</p><p></p><p><strong>Acknowledgements</strong></p><p></p><p>LDB for the standardized format.</p><p></p><p>Everyone that posts with commentary/suggestions.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6703446, member: 12749"] [B]Introduction[/B] So you've chosen to be a Hybrid. In doing so, you've chosen to be just about two of anything. Maybe a little better, worse, explosively good, or not work at all. This guide examines the base values of each class, how they've changed by becoming hybrids, and whether or not they mix well with others. This guide is primarily concentrating on the basics - I'm not looking to comment on how to build a better feycharger, but to simply point out where builds that will be enjoyable to play that have a range of optimization levels can be found. I want to emphasize here - in many ways, being a Hybrid is essentially spending a feat(Hybrid Talent or some kind of +AC feat) for better power selection and to a lesser extent, more feat options. If you're bad at picking powers, Hybrids are going to seem very weak and very few things will work. If you're good at picking powers, they'll seem about as strong as your typical builds. If you're great, they'll be fantastic compared to normal - simply because most classes are limited in the number of truly great powers that they have - 1-2 encounter powers, 1-2 daily powers, and 1-4 utility powers typically. So if the end result feels very weak, post in this Enworld forum so we can take a look at it and help out. If you're looking for a good list of powers to take for your hybrid, look at the [URL="http://www.enworld.org/forum/showthread.php?468783-Poachable-Powers-List-A-list-of-good-powers-to-poach-from-other-classes&prefixid=wotc"]Poachable Powers Handbook[/URL] [B][URL="https://web.archive.org/web/20150509011758/http://community.wizards.com/content/forum-topic/2517596?"]Link to Original Thread[/URL][/B]: This is a link to the original thread in the Wayback Time Machine if you want to access commentary. Ratings [COLOR=#FF9900][B]GOLD[/B][/COLOR]indicates what is essentially a must-have option, a rare gem indeed. [COLOR=#00CCFF][B]Sky Blue[/B][/COLOR] options should be [I]strongly[/I] considered, as these are optimal choices. [COLOR=#0007FF][B]Blue [/B][/COLOR]options are very good; they're generally useful and often optimal depending on build. [B]Black[/B]is average. Solid option, but you could probably do better (you're pretty safe sticking with these for thematic reasons, though). [COLOR=#7F0381][B]Purple [/B][/COLOR]indicates a below average choice, but for certain character builds (or to preserve thematic consistency) it's still viable. Still, you shouldn't choose too many of these. [COLOR=#FF0000][B]Red[/B][/COLOR] is pretty much junk. Take it at your own risk, but remember that you were warned. Sources [B]PHB[/B] = Players Handbook [B]PHB2[/B] = Players Handbook 2 [B]PHB3[/B] = Players Handbook 3 [B]PrP[/B] = Primal Power (may also be referred to as [B]PP[/B], though I'll try to be consistent) [B]MP [/B]= Martial Power [B]AV[/B] = Adventurer's Vault [B]AV2[/B] = Adventurer's Vault 2 [B]D###[/B] = Dragon issue ### [B]PHH[/B] = Players Handbook Heroes minis set Common Abbreviations MBA = melee basic attack RBA = ranged basic attack OA = opportunity attack NAD = non-AC defenses (Fortitude, Reflex, and Will) [B]Acknowledgements[/B] LDB for the standardized format. Everyone that posts with commentary/suggestions. [/QUOTE]
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