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Miscibility Table: A 4e Hybrid Handbook(by MwaO)
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<blockquote data-quote="MwaO" data-source="post: 6703449" data-attributes="member: 12749"><p><strong>Class Overview</strong></p><p></p><p><span style="color: #1B68C1">Class Features, etc.</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Weapon/Implement:</span></strong><span style="color: #000000">W</span>eapon users don’t usually mix with well Implements and vice-versa. A class with a Weapon that can be used as an Implement has a huge advantage. Swordmages in particular, but weapons that have the option of being used as an implement for the class are good too. There are a number of good combo feats - Staff Expertise, White Lotus Expertise(Arcane/BA only), Devout Protector Expertise, Mighty Crusader Expertise, War Wizard's Expertise(for Light/Heavy Blades/Arcane/BA only), Ki Focus Expertise and Versatile Expertise. Each of them have their flaws - Staff isn't a great weapon, Devout/Mighty require two items, Ki Focus doesn't have great choices, White/War are limited to Arcane, and Versatile doesn't give anything extra.</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Slotless Implement:</span><span style="color: #000000"> </span></strong>Easy to mix, gives strong options to other classes. Still requires an extra item if mixing with weapon class unless Ki Focus. But Ki Focus choices are not that great.</span></p><p><span style="color: #323333"><strong>Weapon: </strong>Nothing wrong, but stick to two weapon-using classes.</span></p><p><span style="color: #323333"><strong>Handheld Implement: </strong>Nothing wrong, but stick to two-implement using classes.</span></p><p><strong>Useful Items when a Slot isn't being Used:</strong> Rain of Hammer Ki Focus +1, Shielding Dagger/Shortsword +1, Rhythm Blade Dagger/Shortsword +1(if you have Two-Weapon Defense), Aversion Staff +1, Defensive Staff +1, Orb of Nimble Thoughts +X. Disembodied Hand/Rakhasa Claw Familiars great ways to swap in and out.</p><p><span style="color: #000000"><span style="color: #1B68C1">Attributes</span></span></p><p><span style="color: #000000">Note: Recommended starting values are post-racial bonuses. </span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Primaries:</span></strong>Keep these two your highest. Strongly consider a race that boosts at least one of them, if not both. Recommended starting value: 16-18, 20s in some limited cases. If your race has a built-in after the fact accuracy bonus(Human, Elf, Deva) and you rarely use attack powers from one class, that primary can be weaker.</span></p><p><span style="color: #000000"><strong>Secondaries::</strong> If you can make one of your primary stats a secondary stat for the other class, that’s what usually makes a secondary stat dark blue. Watch out for secondary stats that either have had a big downgrade due to the nature of the hybrid or are completely outside both classes. Recommended starting value: 10-18.</span></p><p><span style="color: #000000"><strong><span style="color: #801B80">Tertiaries</span></strong> Usually a trap, but there are a couple of classes that have the same tertiary stats. Could be worth a 12-13. Recommended starting value: 10-13.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><em>Sample Ability Spreads</em></span></p><p><span style="color: #000000">Note: All examples are 1st level, pre-racial mods. Abilities are presented in order of array values:</span></p><p><span style="color: #000000">Balanced: 16, 16, 12, 12, 10, 8. This array qualifies you for potential 18s in both classes.</span></p><p><span style="color: #000000">Single primary stat: 18, 14, 11, 10, 10, 8. This is for a hybrid that has just one primary stat, hopefully with strong defensive values such as Dex, Int, or Con.</span></p><p><span style="color: #323333">Unbalanced: 16, 14, 14, 13, 10, 8. For the class that has a strong primary stat for one class and a weak primary for the other and multiple important secondaries. i.e. you end up with 1 encounter and 1 daily from your weak primary class.</span></p><p><span style="color: #323333">Weirdly unbalanced: 17, 15, 13, 10, 10, 8. For the class that has a strong primary stat for one class, a weak primary for the other and an important tertiary. i.e. you end up with 1 encounter and 1 daily from your weak primary class.</span></p><p></p><p><span style="color: #000000"><span style="color: #1B68C1">Races</span></span></p><p><span style="color: #000000">PHB Races</span></p><p><span style="color: #000000"><strong><span style="color: #0433FF">Dragonborn:</span></strong> One of two race that does Str/Cha. Con/Cha isn't bad either. Accesses not just all the Str primary classes, but can mix them with the Cha primary classes.</span></p><p><span style="color: #000000"><strong><span style="color: #0433FF">Dwarf</span></strong><strong>:</strong> Dwarves are okay. While there are a number of good Wisdom classes, Con is really just Warlock(and not all of Warlock) and it doesn’t really appreciate Wisdom at all. Battlemind is a newer exception, but for the most part, Battlemind is a weak marking hybrid - it marks easily, but it needs another Defender class to take advantage of the mark. Str adds some options, but Str/Con is the standard "I'm sacrificing a defense" move. Feat support is very strong, though.</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Eladrin:</span></strong> Major upgrade from having Int/Cha as an option. Lots of good class choices open up there(and simply not needing to put Dex with Int on Int-based classes is a major upgrade)</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Elf:</span></strong>Dex/Wis opens up a lot of good Archer + Wis class options. Only downside is that an Archer needs a bow and likely requires two weapons and/or implements. Dex/Int opens up some interesting choices if you're in love with Elven Accuracy.</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Half Elf: </span></strong> Dilettante strangely enough isn’t as good as it usually is - many Striker-critical class features won’t work with it as they would normally. But they boost Cha and it can still be used to supplement whatever the primary role of the PC is going to be. Con/Wis has some additional choices, but nothing spectacular.</span></p><p><span style="color: #323333"><strong>Halfling: </strong> Dex/Cha wouldn’t be especially bad except that they’ll likely end up being a Striker/Striker of some sort. Dex/Con allows for Battlemind/Striker, which is decent.</span></p><p><span style="color: #323333"><strong><span style="color: #00CCFF">Human:</span></strong>3 at-wills or better yet, Heroic Effort. And the extra feat is awesome. Only downside is that they'd prefer their primary to be in the same stat.</span></p><p><span style="color: #323333"><strong><span style="color: #00CCFF">Tiefling:</span></strong> Strong pair of stats. Many classes use both Int and/or Cha in some way. Cha/Con doesn't open up a lot of additional options, but it is hard to ignore all the crazy feat support that Tieflings have gotten access to.</span></p><p><span style="color: #323333"></span></p><p><span style="color: #323333">PHB2 Races:</span></p><p><span style="color: #323333"><strong><span style="color: #00CCFF">Deva:</span></strong> See Tiefling. Int/Wis is a slight upgrade on Int/Cha.</span></p><p><span style="color: #323333"><strong>Gnome:</strong> Same stats as the Tiefling. But Small and not the same feat support.</span></p><p><span style="color: #323333"><strong>Goliath: </strong>Nothing horribly wrong here except Con really only fits Warlock or Battlemind, which greatly limits some of the options and stats figure in the same defense. Which is usually not as valuable for a hybrid.</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Half-Orc:</span></strong> A solid choice. Ranger goes with everything, Monk is strong, and Rogue isn’t bad. Would be Dark Blue except that Dex doesn’t really go that well with Str in the context of less class features. Dex/Con isn't a major upgrade to that either. Still, if you're going for a Str/Dex hybrid, there isn't a huge number of places to go.</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Longtooth Shifter:</span></strong> Str/Wis has a lot of classes with at least partial support for that pair.</span></p><p><span style="color: #323333"><strong><span style="color: #801B80">Razorclaw Shifter:</span></strong>Same stat bonuses as the Elf, without the other little perks.</span></p><p><span style="color: #323333"></span></p><p><span style="color: #323333">PHB3 Races:</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Githzerai:</span></strong> Similar to Elf or Deva, not quite as good as a Deva.</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Minotaur: </span></strong>See Goliath and Longtooth Shifter. Slightly weaker support, but Str/Wis is a very good set of stats.</span></p><p><span style="color: #323333"><strong><span style="color: #0433FF">Shardmind:</span></strong>See Deva and Tiefling. Not as good support.</span></p><p><span style="color: #323333"><strong>Wilden: </strong>Stat bonuses of the Dwarf or Elf. Not as good support.</span></p></blockquote><p></p>
[QUOTE="MwaO, post: 6703449, member: 12749"] [b]Class Overview[/b] [COLOR=#1B68C1]Class Features, etc.[/COLOR] [COLOR=#323333][B][COLOR=#0433FF]Weapon/Implement:[/COLOR][/B][COLOR=#000000]W[/COLOR]eapon users don’t usually mix with well Implements and vice-versa. A class with a Weapon that can be used as an Implement has a huge advantage. Swordmages in particular, but weapons that have the option of being used as an implement for the class are good too. There are a number of good combo feats - Staff Expertise, White Lotus Expertise(Arcane/BA only), Devout Protector Expertise, Mighty Crusader Expertise, War Wizard's Expertise(for Light/Heavy Blades/Arcane/BA only), Ki Focus Expertise and Versatile Expertise. Each of them have their flaws - Staff isn't a great weapon, Devout/Mighty require two items, Ki Focus doesn't have great choices, White/War are limited to Arcane, and Versatile doesn't give anything extra. [B][COLOR=#0433FF]Slotless Implement:[/COLOR][COLOR=#000000] [/COLOR][/B]Easy to mix, gives strong options to other classes. Still requires an extra item if mixing with weapon class unless Ki Focus. But Ki Focus choices are not that great. [B]Weapon: [/B]Nothing wrong, but stick to two weapon-using classes. [B]Handheld Implement: [/B]Nothing wrong, but stick to two-implement using classes.[/COLOR] [B]Useful Items when a Slot isn't being Used:[/B] Rain of Hammer Ki Focus +1, Shielding Dagger/Shortsword +1, Rhythm Blade Dagger/Shortsword +1(if you have Two-Weapon Defense), Aversion Staff +1, Defensive Staff +1, Orb of Nimble Thoughts +X. Disembodied Hand/Rakhasa Claw Familiars great ways to swap in and out. [COLOR=#000000][COLOR=#1B68C1]Attributes[/COLOR] Note: Recommended starting values are post-racial bonuses. [B][COLOR=#00CCFF]Primaries:[/COLOR][/B]Keep these two your highest. Strongly consider a race that boosts at least one of them, if not both. Recommended starting value: 16-18, 20s in some limited cases. If your race has a built-in after the fact accuracy bonus(Human, Elf, Deva) and you rarely use attack powers from one class, that primary can be weaker. [B]Secondaries::[/B] If you can make one of your primary stats a secondary stat for the other class, that’s what usually makes a secondary stat dark blue. Watch out for secondary stats that either have had a big downgrade due to the nature of the hybrid or are completely outside both classes. Recommended starting value: 10-18. [B][COLOR=#801B80]Tertiaries[/COLOR][/B] Usually a trap, but there are a couple of classes that have the same tertiary stats. Could be worth a 12-13. Recommended starting value: 10-13. [I]Sample Ability Spreads[/I] Note: All examples are 1st level, pre-racial mods. Abilities are presented in order of array values: Balanced: 16, 16, 12, 12, 10, 8. This array qualifies you for potential 18s in both classes. Single primary stat: 18, 14, 11, 10, 10, 8. This is for a hybrid that has just one primary stat, hopefully with strong defensive values such as Dex, Int, or Con.[/COLOR] [COLOR=#323333]Unbalanced: 16, 14, 14, 13, 10, 8. For the class that has a strong primary stat for one class and a weak primary for the other and multiple important secondaries. i.e. you end up with 1 encounter and 1 daily from your weak primary class. Weirdly unbalanced: 17, 15, 13, 10, 10, 8. For the class that has a strong primary stat for one class, a weak primary for the other and an important tertiary. i.e. you end up with 1 encounter and 1 daily from your weak primary class.[/COLOR] [COLOR=#000000][COLOR=#1B68C1]Races[/COLOR] PHB Races [B][COLOR=#0433FF]Dragonborn:[/COLOR][/B] One of two race that does Str/Cha. Con/Cha isn't bad either. Accesses not just all the Str primary classes, but can mix them with the Cha primary classes. [B][COLOR=#0433FF]Dwarf[/COLOR][/B][B]:[/B] Dwarves are okay. While there are a number of good Wisdom classes, Con is really just Warlock(and not all of Warlock) and it doesn’t really appreciate Wisdom at all. Battlemind is a newer exception, but for the most part, Battlemind is a weak marking hybrid - it marks easily, but it needs another Defender class to take advantage of the mark. Str adds some options, but Str/Con is the standard "I'm sacrificing a defense" move. Feat support is very strong, though.[/COLOR] [COLOR=#323333][B][COLOR=#0433FF]Eladrin:[/COLOR][/B] Major upgrade from having Int/Cha as an option. Lots of good class choices open up there(and simply not needing to put Dex with Int on Int-based classes is a major upgrade) [B][COLOR=#0433FF]Elf:[/COLOR][/B]Dex/Wis opens up a lot of good Archer + Wis class options. Only downside is that an Archer needs a bow and likely requires two weapons and/or implements. Dex/Int opens up some interesting choices if you're in love with Elven Accuracy. [B][COLOR=#0433FF]Half Elf: [/COLOR][/B] Dilettante strangely enough isn’t as good as it usually is - many Striker-critical class features won’t work with it as they would normally. But they boost Cha and it can still be used to supplement whatever the primary role of the PC is going to be. Con/Wis has some additional choices, but nothing spectacular. [B]Halfling: [/B] Dex/Cha wouldn’t be especially bad except that they’ll likely end up being a Striker/Striker of some sort. Dex/Con allows for Battlemind/Striker, which is decent. [B][COLOR=#00CCFF]Human:[/COLOR][/B]3 at-wills or better yet, Heroic Effort. And the extra feat is awesome. Only downside is that they'd prefer their primary to be in the same stat. [B][COLOR=#00CCFF]Tiefling:[/COLOR][/B] Strong pair of stats. Many classes use both Int and/or Cha in some way. Cha/Con doesn't open up a lot of additional options, but it is hard to ignore all the crazy feat support that Tieflings have gotten access to. PHB2 Races: [B][COLOR=#00CCFF]Deva:[/COLOR][/B] See Tiefling. Int/Wis is a slight upgrade on Int/Cha.[/COLOR] [COLOR=#323333][B]Gnome:[/B] Same stats as the Tiefling. But Small and not the same feat support.[/COLOR] [COLOR=#323333][B]Goliath: [/B]Nothing horribly wrong here except Con really only fits Warlock or Battlemind, which greatly limits some of the options and stats figure in the same defense. Which is usually not as valuable for a hybrid.[/COLOR] [COLOR=#323333][B][COLOR=#0433FF]Half-Orc:[/COLOR][/B] A solid choice. Ranger goes with everything, Monk is strong, and Rogue isn’t bad. Would be Dark Blue except that Dex doesn’t really go that well with Str in the context of less class features. Dex/Con isn't a major upgrade to that either. Still, if you're going for a Str/Dex hybrid, there isn't a huge number of places to go.[/COLOR] [COLOR=#323333][B][COLOR=#0433FF]Longtooth Shifter:[/COLOR][/B] Str/Wis has a lot of classes with at least partial support for that pair. [B][COLOR=#801B80]Razorclaw Shifter:[/COLOR][/B]Same stat bonuses as the Elf, without the other little perks.[/COLOR] [COLOR=#323333] PHB3 Races: [B][COLOR=#0433FF]Githzerai:[/COLOR][/B] Similar to Elf or Deva, not quite as good as a Deva.[/COLOR] [COLOR=#323333][B][COLOR=#0433FF]Minotaur: [/COLOR][/B]See Goliath and Longtooth Shifter. Slightly weaker support, but Str/Wis is a very good set of stats. [B][COLOR=#0433FF]Shardmind:[/COLOR][/B]See Deva and Tiefling. Not as good support. [B]Wilden: [/B]Stat bonuses of the Dwarf or Elf. Not as good support.[/COLOR] [/QUOTE]
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