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Miscibility Table: A 4e Hybrid Handbook(by MwaO)
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<blockquote data-quote="MwaO" data-source="post: 6703459" data-attributes="member: 12749"><p><strong>Unusual Interactions</strong></p><p></p><p>Pick a race that gives you a +2 to both primaries or have a really good reason as to why not - human, elf, or deva with their add a bonus to hit/reroll is often a really good reason. Not needing a significant to-hit chance is another one. Avenger with its two hit rolls and Seeker with Inexorable Shot for attacks as examples. If having a 20 in your primary stat is important to you as a player, don't combine two classes that need 20s in two different primary stats.</p><p></p><p>Armor Class. Resolve Armor Class - are you spending your hybrid feat or not on this? Do you have an AC good enough to fill either of your expected roles? A Defender|Controller might not be able to go toe to toe as long as a normal Defender, but if they don't have the AC, they'll fall quickly. Overcome your weaknesses - is there a problem for your class? Does a particular item, feat, multiclass, or paragon path resolve this? One quick trick is if you have proficiency with Staff Implements is carrying an Aversion Staff in your offhand - if you're someone who typically throws a lot of effects around(marks, curses, etc...) - anyone under an effect from you means you have a +2 item bonus against all attacks from them.</p><p></p><p>Use Compendium - Compendium can let you do very controlled searches via keywords.</p><p></p><p>Fill your slots, even if you don't normally use them - if you have a Ki Focus slot, Rain of Hammers Ki Focus. Holy Symbol? Symbol of Victory. Dagger of Shielding or Rhythm Blade(if you have a shield bonus, but no shield). Aversion Staff - all of these can be enchanted with very low bonuses, +1 or +2 and give consistent very useful benefits. One of the Free Action Swap Familiars can make this even more useful. Wands of X are often very cheap ways to get additional Wizard, Bard, or Warlock options as daily options, especially with the auto-hit options of late game 4e - who cares if your Wand of Mass Charm is only +4 at 27th level. It still auto-hits.</p><p></p><p>Types of Builds:</p><p>Controller: Generally, you're here because of the powers. These are often the powers you'll open up with, while positioning yourself to use your other class powers in the next round or two. And you're usually benefitting from the features of your other class. Controller|Controller is about having the best possible powers from both classes. Example: Invoker|Sentinel can do Thunder of Judgement, Wind Wall, and Charm Beast by 7th level, all very good encounter powers even though neither Invoker nor Druid really has 3 great encounter powers to pick in Heroic tier.</p><p></p><p>Defender: Defender powers are usually a little weaker than other classes to represent how many features Defenders get by default. So many Defender hybrids should consider thinking about how they're going to use the marking options of being a Defender while concentrating on the powers of the other class. Defender|Defender is about doubling up the effects of marks - Fighter, Warden, and Battlemind can all use marks from other classes to deal out punishment, especially Paladin Sanction or Aegis. Or fast multi-marking - move up to one opponent, put your mark down on it, then use your other class mark on the other one. Example: Paladin|Fighter moves up to two enemies and uses Call of Challenge - if either of them don't respect the Divine Sanction, they can trigger both the Divine Sanction damage and the Combat Challenge MBA.</p><p></p><p>Leader: Leaders usually bring some sort of enabling to the table. Don't worry about being the best possible healer - the goal ought to be functional in the other class while having that enabling as an option. Leader|Leader is about doing some super-enabling without the typical downsides of doing such. Example: Warlord|Bard can be a Lazylord - no to-hit rolls on Warlord side - that allows the build to ignore Str and concentrate on say Int/Cha.</p><p></p><p>Striker: Strikers usually sacrifice a little bit of Striker damage in exchange for other options. The goal should be to use the Striker powers at the beginning of the combat with Defenders & Leaders and at the end of combat to quickly finish off individual opponents with Controllers. Striker|Striker can be very problematic - the goal here should be to pick the best possible powers to catch up. Multi-attacks against the same target(s) and non-standard action attacks are the gold standard here.</p><p></p><p>------- </p><p></p><p>Here's an example - Fighter|Bard. The issue for Fighter is that unless you find some way to mark outside your Fighter attacks, you won't be able to mark, which greatly limits your ability to use Bard melee attacks.</p><p></p><p>So let's take a look: Dragonborn is the obvious racial choice - it gets us +2 Str and +2 Cha, our two primary stats. But as we'll later see, Half-Elf, Human, Changeling, or Tiefling can be excellent choices as well. Armor Class - our base is 17 with Chain+Light Shield. That's not particularly great for a Defender, but it is probably good enough to avoid spending the Hybrid feat on the upgrade to Scale+Heavy Shield. It could be an issue to resolve.</p><p></p><p>Weakness - Fighter has that big weakness - if we're in melee using a Bard power, we want the option of marking our target. First, let's pick up the obvious feat - Soldier of Faith - that gives us a mark to use once per combat that will both trigger Divine Challenge and Combat Challenge if someone violates the mark. That's great. Let's do some searches of Compendium:</p><p>Bard Mark - Daring Blade</p><p>Fighter Charisma - Harlequin Style, Avenging Slayer, Daring Blade </p><p></p><p>That Daring Blade sounds like it is almost perfect - it lets us use Charisma for martial melee attacks(i.e. most Fighter attacks) - that opens up other +2 Charisma races as options and other stats as secondary options. But we do need to wait until Paragon. We can overcome that partially with Melee Training(Charisma). Hybrid Training on the Fighter side might give a nice bonus to hit with the Charisma powers. On the Bard side, might let us use one of the virtues effectively.</p><p></p><p>Those are the things to look for....</p></blockquote><p></p>
[QUOTE="MwaO, post: 6703459, member: 12749"] [b]Unusual Interactions[/b] Pick a race that gives you a +2 to both primaries or have a really good reason as to why not - human, elf, or deva with their add a bonus to hit/reroll is often a really good reason. Not needing a significant to-hit chance is another one. Avenger with its two hit rolls and Seeker with Inexorable Shot for attacks as examples. If having a 20 in your primary stat is important to you as a player, don't combine two classes that need 20s in two different primary stats. Armor Class. Resolve Armor Class - are you spending your hybrid feat or not on this? Do you have an AC good enough to fill either of your expected roles? A Defender|Controller might not be able to go toe to toe as long as a normal Defender, but if they don't have the AC, they'll fall quickly. Overcome your weaknesses - is there a problem for your class? Does a particular item, feat, multiclass, or paragon path resolve this? One quick trick is if you have proficiency with Staff Implements is carrying an Aversion Staff in your offhand - if you're someone who typically throws a lot of effects around(marks, curses, etc...) - anyone under an effect from you means you have a +2 item bonus against all attacks from them. Use Compendium - Compendium can let you do very controlled searches via keywords. Fill your slots, even if you don't normally use them - if you have a Ki Focus slot, Rain of Hammers Ki Focus. Holy Symbol? Symbol of Victory. Dagger of Shielding or Rhythm Blade(if you have a shield bonus, but no shield). Aversion Staff - all of these can be enchanted with very low bonuses, +1 or +2 and give consistent very useful benefits. One of the Free Action Swap Familiars can make this even more useful. Wands of X are often very cheap ways to get additional Wizard, Bard, or Warlock options as daily options, especially with the auto-hit options of late game 4e - who cares if your Wand of Mass Charm is only +4 at 27th level. It still auto-hits. Types of Builds: Controller: Generally, you're here because of the powers. These are often the powers you'll open up with, while positioning yourself to use your other class powers in the next round or two. And you're usually benefitting from the features of your other class. Controller|Controller is about having the best possible powers from both classes. Example: Invoker|Sentinel can do Thunder of Judgement, Wind Wall, and Charm Beast by 7th level, all very good encounter powers even though neither Invoker nor Druid really has 3 great encounter powers to pick in Heroic tier. Defender: Defender powers are usually a little weaker than other classes to represent how many features Defenders get by default. So many Defender hybrids should consider thinking about how they're going to use the marking options of being a Defender while concentrating on the powers of the other class. Defender|Defender is about doubling up the effects of marks - Fighter, Warden, and Battlemind can all use marks from other classes to deal out punishment, especially Paladin Sanction or Aegis. Or fast multi-marking - move up to one opponent, put your mark down on it, then use your other class mark on the other one. Example: Paladin|Fighter moves up to two enemies and uses Call of Challenge - if either of them don't respect the Divine Sanction, they can trigger both the Divine Sanction damage and the Combat Challenge MBA. Leader: Leaders usually bring some sort of enabling to the table. Don't worry about being the best possible healer - the goal ought to be functional in the other class while having that enabling as an option. Leader|Leader is about doing some super-enabling without the typical downsides of doing such. Example: Warlord|Bard can be a Lazylord - no to-hit rolls on Warlord side - that allows the build to ignore Str and concentrate on say Int/Cha. Striker: Strikers usually sacrifice a little bit of Striker damage in exchange for other options. The goal should be to use the Striker powers at the beginning of the combat with Defenders & Leaders and at the end of combat to quickly finish off individual opponents with Controllers. Striker|Striker can be very problematic - the goal here should be to pick the best possible powers to catch up. Multi-attacks against the same target(s) and non-standard action attacks are the gold standard here. ------- Here's an example - Fighter|Bard. The issue for Fighter is that unless you find some way to mark outside your Fighter attacks, you won't be able to mark, which greatly limits your ability to use Bard melee attacks. So let's take a look: Dragonborn is the obvious racial choice - it gets us +2 Str and +2 Cha, our two primary stats. But as we'll later see, Half-Elf, Human, Changeling, or Tiefling can be excellent choices as well. Armor Class - our base is 17 with Chain+Light Shield. That's not particularly great for a Defender, but it is probably good enough to avoid spending the Hybrid feat on the upgrade to Scale+Heavy Shield. It could be an issue to resolve. Weakness - Fighter has that big weakness - if we're in melee using a Bard power, we want the option of marking our target. First, let's pick up the obvious feat - Soldier of Faith - that gives us a mark to use once per combat that will both trigger Divine Challenge and Combat Challenge if someone violates the mark. That's great. Let's do some searches of Compendium: Bard Mark - Daring Blade Fighter Charisma - Harlequin Style, Avenging Slayer, Daring Blade That Daring Blade sounds like it is almost perfect - it lets us use Charisma for martial melee attacks(i.e. most Fighter attacks) - that opens up other +2 Charisma races as options and other stats as secondary options. But we do need to wait until Paragon. We can overcome that partially with Melee Training(Charisma). Hybrid Training on the Fighter side might give a nice bonus to hit with the Charisma powers. On the Bard side, might let us use one of the virtues effectively. Those are the things to look for.... [/QUOTE]
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