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Miscibility Table: A 4e Hybrid Handbook(by MwaO)
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<blockquote data-quote="MwaO" data-source="post: 6772870" data-attributes="member: 12749"><p><strong>Some Potential House Rules</strong></p><p></p><p>Grant anyone who has a class with Leather armor proficiency with Leather armor only for purposes of wearing it proficiently, not for prereqs. Benefit is that most classes with Leather armor have Hide Armor anyway and it helps keep some classes from being really painful to hybrid.</p><p>Grant anyone who has a class with Chain armor proficiency with Chain armor only for purposes of wearing it proficiently, not for prereqs. This one is more essential than the one above - big issue with hybrids such as say Battlemind or Warlord is that they can easily not have a secondary stat that applies to AC. A Barbarian|Warlord(as an example) might be Str/Cha with a desire to take the Thaneborn option - but then they don't have Dex/Int stat - this then gives them a basic Chainmail AC so they don't eventually suck.</p><p>If both classes grant the same extra specific bonus skill, the hybrid also gets that skill. An Invoker|Cleric as an example, would get Religion as a skill.</p><p></p><p><strong>Ones that might provoke screams:</strong></p><p>Modify Cleric's Battle Cleric's Lore(BCL) to just be the +2 to hit after doing healing. If a PC with BCL takes the Hybrid Armor and chooses Cleric, they gain the full effect of BCL.</p><p>Assassin(Executioner): Gains a BA called Assassin's Attack that can be used for either an MBA or RBA. 1w+Dex, uses Dex. This is an Assassin power. They can then only add bonuses to Assassin powers, not BAs and Assassin Powers. I'd give this to regular Assassin(Executioner) as well.</p><p>Assassin(Executioner), Blackguard, Cavalier, and Sentinels are all not supposed to have Encounter powers. Limit them only to encounter powers from that side.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6772870, member: 12749"] [b]Some Potential House Rules[/b] Grant anyone who has a class with Leather armor proficiency with Leather armor only for purposes of wearing it proficiently, not for prereqs. Benefit is that most classes with Leather armor have Hide Armor anyway and it helps keep some classes from being really painful to hybrid. Grant anyone who has a class with Chain armor proficiency with Chain armor only for purposes of wearing it proficiently, not for prereqs. This one is more essential than the one above - big issue with hybrids such as say Battlemind or Warlord is that they can easily not have a secondary stat that applies to AC. A Barbarian|Warlord(as an example) might be Str/Cha with a desire to take the Thaneborn option - but then they don't have Dex/Int stat - this then gives them a basic Chainmail AC so they don't eventually suck. If both classes grant the same extra specific bonus skill, the hybrid also gets that skill. An Invoker|Cleric as an example, would get Religion as a skill. [B]Ones that might provoke screams:[/B] Modify Cleric's Battle Cleric's Lore(BCL) to just be the +2 to hit after doing healing. If a PC with BCL takes the Hybrid Armor and chooses Cleric, they gain the full effect of BCL. Assassin(Executioner): Gains a BA called Assassin's Attack that can be used for either an MBA or RBA. 1w+Dex, uses Dex. This is an Assassin power. They can then only add bonuses to Assassin powers, not BAs and Assassin Powers. I'd give this to regular Assassin(Executioner) as well. Assassin(Executioner), Blackguard, Cavalier, and Sentinels are all not supposed to have Encounter powers. Limit them only to encounter powers from that side. [/QUOTE]
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