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Misconceptions about 3.5...Answers
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<blockquote data-quote="RFisher" data-source="post: 4617563" data-attributes="member: 3608"><p>Does anybody really need the UA for this? Haven’t DMs been figuring this one out on their own for decades?</p><p></p><p></p><p></p><p>I didn’t need the UA to tell me that I could just pick a number of class skills equal to the skill points I get per level and then those skills would always be level + 3 while the rest remained at default.</p><p></p><p>Just because the system allows complex builds doesn’t mean you have to make complex builds. All of my 3e PCs have been single-class. Nearly all of them used the above method for their skills. (Those that didn’t weren’t that far from it.)</p><p></p><p>A friend of mine gets accused of power-gaming because his PCs tend to outshine the others. When you actually look at it though, you see that he has a very straight-forward character built with only the core rules while it’s everyone else that has complex builds with lots of stuff out of the supplements.</p><p></p><p></p><p></p><p>Most DMs just improvise something good enough and most players are OK with that. This is only an issue for groups with someone who misses the forest (fun) for the trees (rules). ^_^</p><p></p><p></p><p></p><p>Time for one of my favorite quotes: “A Wizard who has spent all his spells is only useless if the player is useless.” This isn’t a game about dropping spells and shooting crossbow bolts. It’s about exploration and puzzle solving. It’s about being able to do that option that you should be able to do but that you wouldn’t be able to do if this were a board game or computer game.</p><p></p><p></p><p></p><p>The BBEG should be prep’d for battle. Unless the PCs have been particularly smart, the BBEG should’ve choosen the battle ground, and it should be one that can be used to his advantage. He should have preparations and minions ready to quickly neutralize the aspects of PC parties that are most likely to be personally dangerous to him. He shouldn’t be in combat with the PCs. He only hangs around until the PCs manage to target him for some hurt. Then he takes that secret back-door contingency. He only fights if the PCs manage to corner him.</p><p></p><p>Well, that’s general advice. Specific BBEGs might vary from that in various ways.</p><p></p><p>Seems to me that all that is pretty system-neutral stuff.</p></blockquote><p></p>
[QUOTE="RFisher, post: 4617563, member: 3608"] Does anybody really need the UA for this? Haven’t DMs been figuring this one out on their own for decades? I didn’t need the UA to tell me that I could just pick a number of class skills equal to the skill points I get per level and then those skills would always be level + 3 while the rest remained at default. Just because the system allows complex builds doesn’t mean you have to make complex builds. All of my 3e PCs have been single-class. Nearly all of them used the above method for their skills. (Those that didn’t weren’t that far from it.) A friend of mine gets accused of power-gaming because his PCs tend to outshine the others. When you actually look at it though, you see that he has a very straight-forward character built with only the core rules while it’s everyone else that has complex builds with lots of stuff out of the supplements. Most DMs just improvise something good enough and most players are OK with that. This is only an issue for groups with someone who misses the forest (fun) for the trees (rules). ^_^ Time for one of my favorite quotes: “A Wizard who has spent all his spells is only useless if the player is useless.” This isn’t a game about dropping spells and shooting crossbow bolts. It’s about exploration and puzzle solving. It’s about being able to do that option that you should be able to do but that you wouldn’t be able to do if this were a board game or computer game. The BBEG should be prep’d for battle. Unless the PCs have been particularly smart, the BBEG should’ve choosen the battle ground, and it should be one that can be used to his advantage. He should have preparations and minions ready to quickly neutralize the aspects of PC parties that are most likely to be personally dangerous to him. He shouldn’t be in combat with the PCs. He only hangs around until the PCs manage to target him for some hurt. Then he takes that secret back-door contingency. He only fights if the PCs manage to corner him. Well, that’s general advice. Specific BBEGs might vary from that in various ways. Seems to me that all that is pretty system-neutral stuff. [/QUOTE]
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