Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Misconceptions about 3.5...Answers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 4618198" data-attributes="member: 4892"><p>I think I'm on the same page with Mustrum. Except I'll take it a step further.</p><p></p><p>Each additional rule in 3E led to the bloat that eventually drove me away. I bought new books because I like new options. And I like to include new options not exclude. (Someone will jump in at this point and blame the rules-bloat on me.) But two fundamental flaws in the system cause the problem in my opinion. </p><p></p><p>Feats: This was a new toy in 3E. I don't think the designers decided what they wanted these to be. Some feats were small perks (Toughness) and others were cool powers (Whirlwind Attack - although I'm sure I could find better examples that aren't part of a long feat chain). Without a strong codification of what a feat should grant, power level of feats varied widely. It wasn't just a matter of making bad choices, it was the effort of determining which feats were the duds. I remember reading that one designer regretted designing the system in such a way as it hindered those that weren't playing the game for the love of system mastery. I do believe this has been corrected in 4E. Some people look at it as depowering feats, but I am just happy that most feats are on par with those in the same tier. And so far the design team has seemed to stay on course with the design goal of what a 4E feat should grant.</p><p></p><p>Multiclassing: New classes and prestige classes seem innocuous to some, but each new one stacks a new batch of options to cherry-pick. It makes it difficult to continuosly design balanced classes. Each new option must be weighed against everything that came before. And as time went on this became too difficult for designers. Again system mastery came into play. I believe that this has been corrected by 4E. Multiclassing in 4E is a shock to many when compared to 3E, but I really believe the change needed to be made. I also think that multiclassing in 4E hasn't been explored well enough and those that have delved into it find it to be a better option than it how it reads.</p><p></p><p>System mastery caused the death of 3E for me. Casual players, IME, are frustrated when a system master trumps them continuously just because they don't want to (or can't) make the investment of time and money to master the system. DMs can even fall into the casual category. A recent poll showed that many of us here are in our late 30's. We have jobs, family, etc. to take time away from gaming and not all of us have the desire to master a system any more. Personally, I DM for a mix of people, some of whom do have the time to master the system and other that don't, and I became frustrated with 3E. I couldn't provide a worthy challenge for the system masters without over-challenging the non system masters. YMMV.</p><p></p><p>This is one reason I think the fixes in this thread don't necessarily help. They tack onto a system that has some fundamental flaws that didn't rear their ugly heads until years after release.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4618198, member: 4892"] I think I'm on the same page with Mustrum. Except I'll take it a step further. Each additional rule in 3E led to the bloat that eventually drove me away. I bought new books because I like new options. And I like to include new options not exclude. (Someone will jump in at this point and blame the rules-bloat on me.) But two fundamental flaws in the system cause the problem in my opinion. Feats: This was a new toy in 3E. I don't think the designers decided what they wanted these to be. Some feats were small perks (Toughness) and others were cool powers (Whirlwind Attack - although I'm sure I could find better examples that aren't part of a long feat chain). Without a strong codification of what a feat should grant, power level of feats varied widely. It wasn't just a matter of making bad choices, it was the effort of determining which feats were the duds. I remember reading that one designer regretted designing the system in such a way as it hindered those that weren't playing the game for the love of system mastery. I do believe this has been corrected in 4E. Some people look at it as depowering feats, but I am just happy that most feats are on par with those in the same tier. And so far the design team has seemed to stay on course with the design goal of what a 4E feat should grant. Multiclassing: New classes and prestige classes seem innocuous to some, but each new one stacks a new batch of options to cherry-pick. It makes it difficult to continuosly design balanced classes. Each new option must be weighed against everything that came before. And as time went on this became too difficult for designers. Again system mastery came into play. I believe that this has been corrected by 4E. Multiclassing in 4E is a shock to many when compared to 3E, but I really believe the change needed to be made. I also think that multiclassing in 4E hasn't been explored well enough and those that have delved into it find it to be a better option than it how it reads. System mastery caused the death of 3E for me. Casual players, IME, are frustrated when a system master trumps them continuously just because they don't want to (or can't) make the investment of time and money to master the system. DMs can even fall into the casual category. A recent poll showed that many of us here are in our late 30's. We have jobs, family, etc. to take time away from gaming and not all of us have the desire to master a system any more. Personally, I DM for a mix of people, some of whom do have the time to master the system and other that don't, and I became frustrated with 3E. I couldn't provide a worthy challenge for the system masters without over-challenging the non system masters. YMMV. This is one reason I think the fixes in this thread don't necessarily help. They tack onto a system that has some fundamental flaws that didn't rear their ugly heads until years after release. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Misconceptions about 3.5...Answers
Top