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Misconceptions about 3.5...Answers
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4618546" data-attributes="member: 4892"><p>M1) I have tried retraining rules. I have a couple of LGers in my group that have been conditioned by the modules in our region to make uber characters or die horribly at the hands of uber-templated advanced monstrosities. They milk every benefit they can from being able to retrain to get an edge. Its common practice in LG to switch alignments willy-nilly to meet requirements, so similarly they rules-lawyer their way into meeting a prerequisite for a PrC and then retrain to get a better feat when they no longer need to gain levels in said PrC.</p><p></p><p>M2) Never saw this as a problem, so I never sought a solution. So I had not read the complex skill check section. Plus I was joking about exploiting this one.</p><p></p><p>M3) Again, not a problem, so we just used skill points. Plus I was joking about exploiting this one.</p><p></p><p>M4) I did try spending less time making NPCs and read the guidelines. But player entitlement led to unsatisfying play for the players if I could not justify how a villain got his cool powers. Players who aren't happy with your game aren't going to remain players for long. Should I have stopped running for these guys? 1) They are my only dependable players, having time for rules mastery also means they show up every week; 2) I thought I'd give it a try and stuck with DMing 3E past the rules bloat/mastery point for quite a while; 3) I was about to annouce that I no longer wanted to DM for my group after 24 years at the helm (a hard decision to come to after such a long run) when 4E was announced, I decided to keep my 3E game going until 4E came out for the sole pupose of keeping my group together.</p><p></p><p>M5) I found the recharge mechanic to be an unsatisfactory fix to the problem. Issues others have brought up such as the 24/7 Bull Strength come to mind as an easily obtainable exploit.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4618546, member: 4892"] M1) I have tried retraining rules. I have a couple of LGers in my group that have been conditioned by the modules in our region to make uber characters or die horribly at the hands of uber-templated advanced monstrosities. They milk every benefit they can from being able to retrain to get an edge. Its common practice in LG to switch alignments willy-nilly to meet requirements, so similarly they rules-lawyer their way into meeting a prerequisite for a PrC and then retrain to get a better feat when they no longer need to gain levels in said PrC. M2) Never saw this as a problem, so I never sought a solution. So I had not read the complex skill check section. Plus I was joking about exploiting this one. M3) Again, not a problem, so we just used skill points. Plus I was joking about exploiting this one. M4) I did try spending less time making NPCs and read the guidelines. But player entitlement led to unsatisfying play for the players if I could not justify how a villain got his cool powers. Players who aren't happy with your game aren't going to remain players for long. Should I have stopped running for these guys? 1) They are my only dependable players, having time for rules mastery also means they show up every week; 2) I thought I'd give it a try and stuck with DMing 3E past the rules bloat/mastery point for quite a while; 3) I was about to annouce that I no longer wanted to DM for my group after 24 years at the helm (a hard decision to come to after such a long run) when 4E was announced, I decided to keep my 3E game going until 4E came out for the sole pupose of keeping my group together. M5) I found the recharge mechanic to be an unsatisfactory fix to the problem. Issues others have brought up such as the 24/7 Bull Strength come to mind as an easily obtainable exploit. [/QUOTE]
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