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Misconceptions about 3.5...Answers
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<blockquote data-quote="SteveC" data-source="post: 4619037" data-attributes="member: 9053"><p>I honestly think you're addressing a problem that doesn't exist. Between the splats from WotC, and the D20 and OGL licenses, there is very little that 3X didn't do that 4E does. I don't hear hardly anyone saying that 3X couldn't do those things, rather that it didn't do them well or without considerable work on the part of the GM. 4E came out of a desire to fix (perceived) issues with 3X and many of the books WotC produced over the last couple of years during the 3X days were trial balloons for 4E. As a result, of course 3X has elements of 4E in it.</p><p></p><p>The issue I've always had is how well did all of those rules mesh together, and what unexpected changes or challenges did they create in a game...</p><p></p><p>Sure you could do recharge magic in 3X, but what are the recharge times for, say, a completely new spell released in the Spell Compendium?</p><p></p><p>Sure you can do a complex skill check in 3X, but how does that relate to the skill knack rules from the Complete Scoundrel?</p><p></p><p>When I say I like 4E because it makes prepping for a game much easier, I know that there are many supplements out there designed to simplify the NPC or monster creation rules, I simply prefer 4E because it gives me those options by default right out of the box and I don't have to kludge them all together with other parts of my established campaign.</p><p></p><p>That's not a slight on 3X, but rather something you would expect to see in a brand new game. In 4-5 years time, the rules bloat will likely result in much the same situation for 4E.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4619037, member: 9053"] I honestly think you're addressing a problem that doesn't exist. Between the splats from WotC, and the D20 and OGL licenses, there is very little that 3X didn't do that 4E does. I don't hear hardly anyone saying that 3X couldn't do those things, rather that it didn't do them well or without considerable work on the part of the GM. 4E came out of a desire to fix (perceived) issues with 3X and many of the books WotC produced over the last couple of years during the 3X days were trial balloons for 4E. As a result, of course 3X has elements of 4E in it. The issue I've always had is how well did all of those rules mesh together, and what unexpected changes or challenges did they create in a game... Sure you could do recharge magic in 3X, but what are the recharge times for, say, a completely new spell released in the Spell Compendium? Sure you can do a complex skill check in 3X, but how does that relate to the skill knack rules from the Complete Scoundrel? When I say I like 4E because it makes prepping for a game much easier, I know that there are many supplements out there designed to simplify the NPC or monster creation rules, I simply prefer 4E because it gives me those options by default right out of the box and I don't have to kludge them all together with other parts of my established campaign. That's not a slight on 3X, but rather something you would expect to see in a brand new game. In 4-5 years time, the rules bloat will likely result in much the same situation for 4E. --Steve [/QUOTE]
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