Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Misconceptions about 3.5...Answers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 4619393" data-attributes="member: 2205"><p>Agree. I feel like a bit of a broken record here, but I'll say it one more time; the distinction between "core" and "variant" seems a particularly facile and, frankly, kinda vacuous argument to make. PHB2 isn't core, so the problem isn't solved? Huh?</p><p></p><p>And 4e, I suppose, fixed that, by saying that all supplemental material from here until 5e comes out is <em>all</em> core? That's the implication here. I'd really like to hope that few gamers are that lacking in iniative, and frankly, gullible, that a designation by WotC of what's core and what's not actually means much of anything in any context other than maybe Living Greyhawk or something.</p><p></p><p>If I'm running a game, of either or any edition, the only one who gets to determine what is "core" for that particular game is me. With input and feedback from my players, naturally. Heck, the game I'm currently running, I decided that elves, dwarves, gnomes and halflings, as well as any class with a spellcasting progression of any kind was not only not core, but was specifically non-existant in the setting (at least until the PCs could crack the code of the missing magic of the distant past, and maybe get access to taking levels in spellcasting classes again.) Then I specifically opened up hobgoblins, goblins, full-blooded orcs, xeph and dromites as core races, and psionics, and any full class from any of the Complete books as "core." For that game.</p><p></p><p>I also think the oft-repeated "but that variant rule isn't assumed by any other subsequent publication!" is a major red herring. While true for <em>Unearthed Arcana</em> stuff, you'd be hard pressed to find a variant rule where that actually made a significant difference to subsequent published material. I would hope that nobody would say that <em>Tome of Magic</em> is broken because it didn't account for the retraining rule in PHB2 or something like that. And except for <em>Unearthed Arcana</em>, that statement isn't even true anyway. I recently picked up <em>Drow of the Underdark</em> belatedly, and I'm actually quite surprised at how many references it makes to "non-core" supplements. It refers to <em>Underdark</em> many times, and that's a setting specific book fer cryin' out loud. It refers over and over again to classes from the <em>Complete</em> series. It references psionics a fair amount. It references <em>MM4</em> repeatedly. And many others as well. I remember thinking the same thing about <em>Elder Evils</em> too.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4619393, member: 2205"] Agree. I feel like a bit of a broken record here, but I'll say it one more time; the distinction between "core" and "variant" seems a particularly facile and, frankly, kinda vacuous argument to make. PHB2 isn't core, so the problem isn't solved? Huh? And 4e, I suppose, fixed that, by saying that all supplemental material from here until 5e comes out is [I]all[/I] core? That's the implication here. I'd really like to hope that few gamers are that lacking in iniative, and frankly, gullible, that a designation by WotC of what's core and what's not actually means much of anything in any context other than maybe Living Greyhawk or something. If I'm running a game, of either or any edition, the only one who gets to determine what is "core" for that particular game is me. With input and feedback from my players, naturally. Heck, the game I'm currently running, I decided that elves, dwarves, gnomes and halflings, as well as any class with a spellcasting progression of any kind was not only not core, but was specifically non-existant in the setting (at least until the PCs could crack the code of the missing magic of the distant past, and maybe get access to taking levels in spellcasting classes again.) Then I specifically opened up hobgoblins, goblins, full-blooded orcs, xeph and dromites as core races, and psionics, and any full class from any of the Complete books as "core." For that game. I also think the oft-repeated "but that variant rule isn't assumed by any other subsequent publication!" is a major red herring. While true for [I]Unearthed Arcana[/I] stuff, you'd be hard pressed to find a variant rule where that actually made a significant difference to subsequent published material. I would hope that nobody would say that [I]Tome of Magic[/I] is broken because it didn't account for the retraining rule in PHB2 or something like that. And except for [I]Unearthed Arcana[/I], that statement isn't even true anyway. I recently picked up [I]Drow of the Underdark[/I] belatedly, and I'm actually quite surprised at how many references it makes to "non-core" supplements. It refers to [I]Underdark[/I] many times, and that's a setting specific book fer cryin' out loud. It refers over and over again to classes from the [I]Complete[/I] series. It references psionics a fair amount. It references [I]MM4[/I] repeatedly. And many others as well. I remember thinking the same thing about [I]Elder Evils[/I] too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Misconceptions about 3.5...Answers
Top