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Misconceptions about 3.5...Answers
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<blockquote data-quote="Imaro" data-source="post: 4620038" data-attributes="member: 48965"><p>What about the possibility that he only wants one of thos variant rules from the supplements? Is it them easier to first spend the mponey on a brand new system and then proceed to take out all the other subsystems he doesn't like and replace them with those from the old game... sometimes that isn't even possible, how would you go about adding 3.5 style vancian magic back into 4e?</p><p></p><p>Who said they were automatically sufficient? Hussar, get out of the 4e vs. 3.5 mindset, no one except you and a few other posters are trying to prove one is better than the other. Then maybe you'll see that this thread could actually be both a good reference point and jumping off point to discussing some of these rules to fix "problems" for those of us who still enjoy 3.5 and may just want to tweak it a little bit.</p><p></p><p>In fact here you go Hussar:</p><p></p><p> For anyone who likes <strong>all</strong> the changes we list here, and how they all interact to create a different play style from 3.5. Then 4e is probably a better system for you. It builds all of these assumptions into core so you just have to buy 3 new books and you will have a game perfectly suited to you. Take this with a grain of salt as well, since 4e also has many changes not listed here that you may not enjoy.</p><p></p><p>On the other hand, for those who already have or would perhaps like to buy one or two discounted supplements, enjoy playing 3.5 in general but maybe want to tweak it a little bit but not necessarily integrate everything we talk about here or even pick and choose which of these "problems" you feel need to be addressed in your particular campaign... this thread is for you. Take this with a grain of salt as you will probably have to do a little work to tweak the game to where you want it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4620038, member: 48965"] What about the possibility that he only wants one of thos variant rules from the supplements? Is it them easier to first spend the mponey on a brand new system and then proceed to take out all the other subsystems he doesn't like and replace them with those from the old game... sometimes that isn't even possible, how would you go about adding 3.5 style vancian magic back into 4e? Who said they were automatically sufficient? Hussar, get out of the 4e vs. 3.5 mindset, no one except you and a few other posters are trying to prove one is better than the other. Then maybe you'll see that this thread could actually be both a good reference point and jumping off point to discussing some of these rules to fix "problems" for those of us who still enjoy 3.5 and may just want to tweak it a little bit. In fact here you go Hussar: For anyone who likes [B]all[/B] the changes we list here, and how they all interact to create a different play style from 3.5. Then 4e is probably a better system for you. It builds all of these assumptions into core so you just have to buy 3 new books and you will have a game perfectly suited to you. Take this with a grain of salt as well, since 4e also has many changes not listed here that you may not enjoy. On the other hand, for those who already have or would perhaps like to buy one or two discounted supplements, enjoy playing 3.5 in general but maybe want to tweak it a little bit but not necessarily integrate everything we talk about here or even pick and choose which of these "problems" you feel need to be addressed in your particular campaign... this thread is for you. Take this with a grain of salt as you will probably have to do a little work to tweak the game to where you want it. [/QUOTE]
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