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Misconceptions about 3.5...Answers
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4620121" data-attributes="member: 4892"><p>System Mastery wasn't a problem for me because of an antagonistic relationship between myself and the players or pvp. The problem came in power disparity and fun challenges. I have no idea who Angel Summoner and BMX Boy are, but I can say that the power curve between my system masters and non system masters was large enough to cause an issue. The gap grew level-to-level between them and the other players and myself. I wasn't trying to "beat" them. No one at the table was having any fun when an encounter whisked by without a sweat as the system masters took care of the problem for everyone. Even the system masters themselves tired of "cake walk" encounters after more than a couple (the first couple they'd still get some enjoyment out of seeing their new trick work). When I would try to compensate for their mastery and make a fun challenging encounter, they still wouldn't worry much, but other characters started dying, thus frustrating the non system masters. And if I actually dared make anything challenging enough to put the system master characters at risk, the non system master characters would drop so fast it usually resulted in a TPK. So frustration set in and most encounters ended up being boring cakewalks and I saw all my friends show up just to go through the motions of playing a game that we gathered to play for so long.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4620121, member: 4892"] System Mastery wasn't a problem for me because of an antagonistic relationship between myself and the players or pvp. The problem came in power disparity and fun challenges. I have no idea who Angel Summoner and BMX Boy are, but I can say that the power curve between my system masters and non system masters was large enough to cause an issue. The gap grew level-to-level between them and the other players and myself. I wasn't trying to "beat" them. No one at the table was having any fun when an encounter whisked by without a sweat as the system masters took care of the problem for everyone. Even the system masters themselves tired of "cake walk" encounters after more than a couple (the first couple they'd still get some enjoyment out of seeing their new trick work). When I would try to compensate for their mastery and make a fun challenging encounter, they still wouldn't worry much, but other characters started dying, thus frustrating the non system masters. And if I actually dared make anything challenging enough to put the system master characters at risk, the non system master characters would drop so fast it usually resulted in a TPK. So frustration set in and most encounters ended up being boring cakewalks and I saw all my friends show up just to go through the motions of playing a game that we gathered to play for so long. [/QUOTE]
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