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Misconceptions about 3.5...Answers
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<blockquote data-quote="Runestar" data-source="post: 4620141" data-attributes="member: 72317"><p>Yes and no.</p><p></p><p>For the 1st problem, the issue of regretting a bad character choice can be mitigated/nullified by simply taking some time and effort to first properly conceptualize and design your PC before actually playing him, so you don't end up crying over spilt milk. Map out your progression all the way from 1st lv to whatever level you expect the campaign to end at. Consult experts from the CO boards if you must. Prevention is better than cure, IMO.</p><p></p><p>For the 2nd problem, I am still not sure what it is about skill challenges which supposedly makes it a main draw of 4e or exclusive to 4e, considering that I should be able to do something similar in 3e. It is just that 4e put more emphasis on fleshing it out, while 3e made no mention of it whatsoever (and so for most part, players remained ignorant of such a possibility, rather than being unable to perform it). Skill challenges are in essence, simply a series of skill checks strung together, after all.</p><p></p><p>As for the 4th problem, it is not impossible to craft simple and straightforward npcs, though it may affect their effectiveness somewhat (because you are possibly forgoing an optimal build in favour of ease of use). As mentioned, simply select int mod+x skills to max out. Take feats and magic items which provide a constant bonus (so you can simply factor it directly into his stats and ignore it thereafter). And so on.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4620141, member: 72317"] Yes and no. For the 1st problem, the issue of regretting a bad character choice can be mitigated/nullified by simply taking some time and effort to first properly conceptualize and design your PC before actually playing him, so you don't end up crying over spilt milk. Map out your progression all the way from 1st lv to whatever level you expect the campaign to end at. Consult experts from the CO boards if you must. Prevention is better than cure, IMO. For the 2nd problem, I am still not sure what it is about skill challenges which supposedly makes it a main draw of 4e or exclusive to 4e, considering that I should be able to do something similar in 3e. It is just that 4e put more emphasis on fleshing it out, while 3e made no mention of it whatsoever (and so for most part, players remained ignorant of such a possibility, rather than being unable to perform it). Skill challenges are in essence, simply a series of skill checks strung together, after all. As for the 4th problem, it is not impossible to craft simple and straightforward npcs, though it may affect their effectiveness somewhat (because you are possibly forgoing an optimal build in favour of ease of use). As mentioned, simply select int mod+x skills to max out. Take feats and magic items which provide a constant bonus (so you can simply factor it directly into his stats and ignore it thereafter). And so on. [/QUOTE]
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