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Misconceptions about 3.5...Answers
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<blockquote data-quote="Cadfan" data-source="post: 4620219" data-attributes="member: 40961"><p>In agreement: I think its impossible to come up with a system that does much better than CR, due to the widely divergent character abilities in D&D. There's just too much variation in the options available to a party of PCs, so even if you come up with a good average, there will still be plenty of individual groups who find a particular monster or encounter too hard or too easy.</p><p> </p><p>In disagreement: That being said, less swingy combat helps mitigate this problem. I don't think that 4e monster levels are necessarily more accurate than CR, but since hit points are higher and combat is less volatile a surprisingly tough fight doesn't lead to TPKs quite as easily, and a surprisingly easy fight doesn't end in quite as few rounds as it might in 3e.</p><p> </p><p>In disagreement: The 3e system of adding multiple lower level monsters up to create challenge ratings was broken. Six CR 7 monsters just do not create the same challenge as one CR 12 monster. The 4e system of having stronger or weaker monsters within a single level that can be used in varying amounts is much more sound. This isn't so much a critique of CR as it is of Encounter Level, but they're related.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4620219, member: 40961"] In agreement: I think its impossible to come up with a system that does much better than CR, due to the widely divergent character abilities in D&D. There's just too much variation in the options available to a party of PCs, so even if you come up with a good average, there will still be plenty of individual groups who find a particular monster or encounter too hard or too easy. In disagreement: That being said, less swingy combat helps mitigate this problem. I don't think that 4e monster levels are necessarily more accurate than CR, but since hit points are higher and combat is less volatile a surprisingly tough fight doesn't lead to TPKs quite as easily, and a surprisingly easy fight doesn't end in quite as few rounds as it might in 3e. In disagreement: The 3e system of adding multiple lower level monsters up to create challenge ratings was broken. Six CR 7 monsters just do not create the same challenge as one CR 12 monster. The 4e system of having stronger or weaker monsters within a single level that can be used in varying amounts is much more sound. This isn't so much a critique of CR as it is of Encounter Level, but they're related. [/QUOTE]
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