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Misconceptions about 3.5...Answers
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<blockquote data-quote="Obryn" data-source="post: 4620259" data-attributes="member: 11821"><p>This thread is completely bizarre.</p><p></p><p>I think this is what happens when you start a thread in response to posts in a different thread, but don't directly explain the connection. You find out that everyone else replying thinks they're in a different thread than you think they're in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I understood as of a few pages ago what Imaro was actually arguing, but I can see why there was some initial (and maybe continuing) confusion.</p><p></p><p>Still, everyone's making statements I don't really see as controversial. Maybe I'm wrong?</p><p></p><p>(1) If you have a rule you don't like, you can change it so you do like it.</p><p></p><p>(1a) If you don't like something about a system, you can add a rule to change the system.</p><p></p><p>(2) If you do this, you've changed the game a bit, it might make more work for you down the road, and you can't expect it to be supported in later published releases.</p><p></p><p>(3) There's a difference between adding a component like a spell, feat, or class; and changing a rule, like Reserve Points or replacing a d20 with 2d10. (Edit: Or at the very least can see that a person could reasonably think so.)</p><p></p><p></p><p>I mean, really, I don't know what everyone's talking about anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4620259, member: 11821"] This thread is completely bizarre. I think this is what happens when you start a thread in response to posts in a different thread, but don't directly explain the connection. You find out that everyone else replying thinks they're in a different thread than you think they're in. :) I understood as of a few pages ago what Imaro was actually arguing, but I can see why there was some initial (and maybe continuing) confusion. Still, everyone's making statements I don't really see as controversial. Maybe I'm wrong? (1) If you have a rule you don't like, you can change it so you do like it. (1a) If you don't like something about a system, you can add a rule to change the system. (2) If you do this, you've changed the game a bit, it might make more work for you down the road, and you can't expect it to be supported in later published releases. (3) There's a difference between adding a component like a spell, feat, or class; and changing a rule, like Reserve Points or replacing a d20 with 2d10. (Edit: Or at the very least can see that a person could reasonably think so.) I mean, really, I don't know what everyone's talking about anymore. :) -O [/QUOTE]
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