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Misconceptions about 3.5...Answers
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<blockquote data-quote="Hussar" data-source="post: 4621628" data-attributes="member: 22779"><p>I've seen this. In my last campaign, the player created a character that was virtually unkillable. Monk/Paladin/Pious Templar (I forget the levels). Saving throws and AC in the stratosphere. One problem though. He couldn't hit anything and, when he did, he was doing about 1/4 the damage of everyone else at the table. Completely and utterly useless in combat.</p><p></p><p>He eventually suicided the character because of it. We worked together for quite a while trying to figure out a way to fix this character and, in the end, it was just unfixable.</p><p></p><p>In my current campaign, again a monk, has an attack bonus that's four or five below the rest of the combat characters (party is currently 5th level). When he hits, his damage is reasonable, but, he misses far more often than he hits simply because his attack bonuses are so pitiful. We play with a 27 point buy, so, 18 Str is right out and we're too low level for stat boost items to come into play. IIRC, his attack bonus is like +5 or +6, down to +4 when he flurries. That's just not cutting the mustard at all. And I don't see it improving any time soon.</p><p></p><p>Sucking hind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> is never, ever fun.</p><p></p><p>Imaro - ok, thank you for clarifying your point. My references to 4e were in response to Hobo mostly, not to you, so, you might want to dial back the snark just a touch. And, in your last post, you quote someone else and then aim the discusion at me, leaving me somewhat confused.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4621628, member: 22779"] I've seen this. In my last campaign, the player created a character that was virtually unkillable. Monk/Paladin/Pious Templar (I forget the levels). Saving throws and AC in the stratosphere. One problem though. He couldn't hit anything and, when he did, he was doing about 1/4 the damage of everyone else at the table. Completely and utterly useless in combat. He eventually suicided the character because of it. We worked together for quite a while trying to figure out a way to fix this character and, in the end, it was just unfixable. In my current campaign, again a monk, has an attack bonus that's four or five below the rest of the combat characters (party is currently 5th level). When he hits, his damage is reasonable, but, he misses far more often than he hits simply because his attack bonuses are so pitiful. We play with a 27 point buy, so, 18 Str is right out and we're too low level for stat boost items to come into play. IIRC, his attack bonus is like +5 or +6, down to +4 when he flurries. That's just not cutting the mustard at all. And I don't see it improving any time soon. Sucking hind :):):) is never, ever fun. Imaro - ok, thank you for clarifying your point. My references to 4e were in response to Hobo mostly, not to you, so, you might want to dial back the snark just a touch. And, in your last post, you quote someone else and then aim the discusion at me, leaving me somewhat confused. [/QUOTE]
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