Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Misdirected Mark and Defenders
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 4724897" data-attributes="member: 71571"><p>All four defenders have completely different ways of dealing the marked condition, and it pays to pay attention to these differences. It's just like how Avengers, Barbarians, and Sorcerers do their damage different ways. Different classes do things differently. This should be intuitive and obvious.</p><p></p><p>First: How they mark:</p><p></p><p>Fighters apply the marked condition as a rider to anything they attack, hit or miss. That's all. Nothing more.</p><p>Wardens apply a mark to all adjacent enemies as a minor action. That's it. Nothing more. It is not even a power. They just do it.</p><p>Paladins have a power that gives the marked condition + an additional effect. They also have other powers that give the marked condition, but do not apply that additional effect.</p><p>Swordmages also have a choice between two powers that gives the marked condition + an additional effect.</p><p></p><p>Second: How they punish the mark's violation:</p><p></p><p>Fighters respond to the marked condition itself. Anything marked by them gets punished by them for doing certain acts, including attacking a buddy, but -also- including shifting.</p><p></p><p>Wardens respond to the marked condition itself, with two powers that trigger, one is an attack, the other is a pull. However, they do not respond to movement the way a fighter does.</p><p></p><p>Paladins and swordmages, however, do not have any powers or features that punish an enemy for violating their marks. However, their primary marking power includes a punishment for violation of the mark. This is where the '+ additional effect' comes into play.</p><p></p><p>However, Paladins and Swordmage's punishments WILL happen. The Paladin WILL do damage. The swordmage WILL put the shield up, or WILL teleport in flanking position. The attacks from a Fighter or Warden requires an attack roll, and those can be mitigated. (Note: A Warden's pull does not. Sometimes a free attack is not as desirable as slowing them and preventing shifting)</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4724897, member: 71571"] All four defenders have completely different ways of dealing the marked condition, and it pays to pay attention to these differences. It's just like how Avengers, Barbarians, and Sorcerers do their damage different ways. Different classes do things differently. This should be intuitive and obvious. First: How they mark: Fighters apply the marked condition as a rider to anything they attack, hit or miss. That's all. Nothing more. Wardens apply a mark to all adjacent enemies as a minor action. That's it. Nothing more. It is not even a power. They just do it. Paladins have a power that gives the marked condition + an additional effect. They also have other powers that give the marked condition, but do not apply that additional effect. Swordmages also have a choice between two powers that gives the marked condition + an additional effect. Second: How they punish the mark's violation: Fighters respond to the marked condition itself. Anything marked by them gets punished by them for doing certain acts, including attacking a buddy, but -also- including shifting. Wardens respond to the marked condition itself, with two powers that trigger, one is an attack, the other is a pull. However, they do not respond to movement the way a fighter does. Paladins and swordmages, however, do not have any powers or features that punish an enemy for violating their marks. However, their primary marking power includes a punishment for violation of the mark. This is where the '+ additional effect' comes into play. However, Paladins and Swordmage's punishments WILL happen. The Paladin WILL do damage. The swordmage WILL put the shield up, or WILL teleport in flanking position. The attacks from a Fighter or Warden requires an attack roll, and those can be mitigated. (Note: A Warden's pull does not. Sometimes a free attack is not as desirable as slowing them and preventing shifting) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Misdirected Mark and Defenders
Top