Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Misery in Mordent
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snipehunt" data-source="post: 1158854" data-attributes="member: 13142"><p>"I don' belief we haf been introduuuced," McDonough says. McDonough belches once, releasing a foul stench of stale, sour beer. Throughout this conversation, McDOnough punctuates his speech with belches, flatulance, and scratching of improper areas. He grabs a new mug of ale from Blue Eye, and stands up. "Name's McDonough."</p><p></p><p></p><p></p><p>McDonough drunkenly appraises <span style="color: Green">Karthak</span> with bleary, bloodshot eyes. Then he nods assent, and walks over to the table. Without introduction, however, he begins speaking, wobbling as he stands (he refuses to sit down).</p><p></p><p>"Back ter Buldon? No thankee, ssssir. Let me jes' say, I want ta say I mean, I mean to say, no hard feelin's 'bout earlier. Me time was numbered, what with the Sheriff and all. I'm the only one as knows what happened in Buldon all those years ago. 'Ceptin' him. When we went there a week after Duggan's grandson been taken."</p><p></p><p>McDonough belches again, then raises his hand to his lips and wipes a trail of yellowish saliva from the corner of his mouth.</p><p></p><p>"The Sisters, if ya find them. Thar bad news, yes they are. Not quite human, and theys gots helpers. Strange creatures that can never die, jes keep comin' and comin' until the Sheriff threw a fire grenade at 'em. But that ain't the hardest of the part. The worst o' it all was the Pale Walker. She came out o' the swamp like a storm o' hate, her ghostly touch enough to drain the life o' a man. We wouldna survived except for a man comin' from the wood, a lumberjack looked like, all burly and hairy and carryin' a giant axe. Couldna really see 'im in the twilight, but he were somethin' fierce.</p><p></p><p>"The Pale Walker, she twirled her dress and screamed in rage and came right at the man, but he stood still and the Walker just sort o' stopped like. That scream though 'twere enough to drive me an the other survivor out, but the Sheriff, he stayed. Brave man, the Sheriff. Next I know, an hour later or so the Sheriff tracks us down up the road whar we be hidin', carryin' our dropped weapons. He says, 'It's all taken care of. No need to worry 'bout the kidnappin's anymore.'</p><p></p><p>"We asked about Kevie, but the Sheriff says it's too late, a week with the Sisters and thar ain't no savin. A day earlier, an' all would be well."</p><p></p><p>He finishes his ale.</p><p></p><p>"So mebbe ya better be careful, and mebbe ya better not waster yer time. Done be done. I'm sorry fer yer kids an' all, but done be done. And ain't no way I go back to Buldon."</p></blockquote><p></p>
[QUOTE="Snipehunt, post: 1158854, member: 13142"] "I don' belief we haf been introduuuced," McDonough says. McDonough belches once, releasing a foul stench of stale, sour beer. Throughout this conversation, McDOnough punctuates his speech with belches, flatulance, and scratching of improper areas. He grabs a new mug of ale from Blue Eye, and stands up. "Name's McDonough." McDonough drunkenly appraises [COLOR=Green]Karthak[/COLOR] with bleary, bloodshot eyes. Then he nods assent, and walks over to the table. Without introduction, however, he begins speaking, wobbling as he stands (he refuses to sit down). "Back ter Buldon? No thankee, ssssir. Let me jes' say, I want ta say I mean, I mean to say, no hard feelin's 'bout earlier. Me time was numbered, what with the Sheriff and all. I'm the only one as knows what happened in Buldon all those years ago. 'Ceptin' him. When we went there a week after Duggan's grandson been taken." McDonough belches again, then raises his hand to his lips and wipes a trail of yellowish saliva from the corner of his mouth. "The Sisters, if ya find them. Thar bad news, yes they are. Not quite human, and theys gots helpers. Strange creatures that can never die, jes keep comin' and comin' until the Sheriff threw a fire grenade at 'em. But that ain't the hardest of the part. The worst o' it all was the Pale Walker. She came out o' the swamp like a storm o' hate, her ghostly touch enough to drain the life o' a man. We wouldna survived except for a man comin' from the wood, a lumberjack looked like, all burly and hairy and carryin' a giant axe. Couldna really see 'im in the twilight, but he were somethin' fierce. "The Pale Walker, she twirled her dress and screamed in rage and came right at the man, but he stood still and the Walker just sort o' stopped like. That scream though 'twere enough to drive me an the other survivor out, but the Sheriff, he stayed. Brave man, the Sheriff. Next I know, an hour later or so the Sheriff tracks us down up the road whar we be hidin', carryin' our dropped weapons. He says, 'It's all taken care of. No need to worry 'bout the kidnappin's anymore.' "We asked about Kevie, but the Sheriff says it's too late, a week with the Sisters and thar ain't no savin. A day earlier, an' all would be well." He finishes his ale. "So mebbe ya better be careful, and mebbe ya better not waster yer time. Done be done. I'm sorry fer yer kids an' all, but done be done. And ain't no way I go back to Buldon." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Misery in Mordent
Top