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[Misfit Studios] Coming Soon: Armed Force for Armageddon
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<blockquote data-quote="Steve Conan Trustrum" data-source="post: 3584916" data-attributes="member: 1620"><p>June 13, 2007</p><p></p><p>In the works from <strong>Misfit Studios</strong>, under license from <strong>Eden Studios.</strong></p><p></p><p><strong>Armed Force</strong>, a sourcebook for <strong>Armageddon</strong>, the game of conflict in the End Times.</p><p></p><p>It is a war between the flesh and the ethereal.</p><p></p><p>It is a war between eternal salvation and undying damnation.</p><p></p><p>It is a war between good and evil.</p><p></p><p>The End Times is all this but, more than anything else, it is a war for absolute survival.</p><p></p><p><strong>Armed Force</strong> delves into the war against the forces of Leviathan by providing new details of the bigger picture, and by offering new rules with a military-oriented campaign in mind.</p><p></p><p>Within you’ll find information on America’s military forces, including requirements for building characters of a desired service or unit. Amongst these units are included details on <em>Section 51</em>, the elite and secretive organization hinted at in <strong>Enemies Archived</strong>. Building characters is further expanded upon by the inclusion of <em>new character concepts</em>, more than 20 <em>new general Qualities and Drawbacks</em>, several <em>new supernatural Qualities and Drawbacks</em> (including Taint abilities), more than 20 <em>Military Occupational Specialty (MOS) packages</em> and <em>new military-specific Qualities and Drawbacks</em> (for ensuring your military-oriented character is up to specs for the concept you have in mind), and <em>new and expanded skills</em>, rounded off with ten <em>new character archetypes</em> to help you on your way.</p><p></p><p>But what about the enemy? What’s in store for the <strong>Army of Revelations</strong>? The simple answer is … LOTS.</p><p></p><p>When it comes time to preparing a game, the Chronicler will be outfitted with details on the <strong>AoR</strong>, including <em>ranks</em>, <em>tactics</em>, <em>deployments and goals</em>, <em>branches of service</em> and <em>special units</em> (including some elite units that will really test your characters’ mettle), and plenty of <em>sample NPC combatants</em> to help make getting a game underway easier and faster.</p><p></p><p>That already sounds like a lot to pack into one book, but there’s more to come. In the <strong>Rules of Engagement</strong>, you’ll find new rules on everything from basic and advanced <em>combat tactics and maneuvers</em> (including naval combat, detailed combat results, such as bleeding and expanded information on what happens when a specific location on the body is targeted) to <em>booby traps</em> and <em>martial arts</em>. And what would a war be without man pitting himself against the environment? That’s why <strong>Armed Force</strong> includes <em>new rules on surviving extreme environmental conditions</em> such as dangerous weather, hazards such as earthquakes, and more!</p><p></p><p>Rounding out the other chapters are hordes of <em>new weapons and gear</em>, including <em>expanded vehicle rules and characteristics</em> to make choosing what one takes or drives into battle all the more relevant, capped off with statistics for <em>dozens of new and revised vehicles</em>. Last but not least are the chapters filled with <em>new metaphysics</em> (including battlefield places of power, invocations, and information on what happens when gear and vehicles become corrupted with Taint), nearly a dozen <em>new creatures</em>, a bounty of <em>adventure ideas</em>, and an <em>adventure generator</em> for providing the wide paint strokes of the who, what, why, and where of your next game session.</p><p></p><p>When the time comes to go to war and face <strong>Armageddon</strong>, be sure you’re prepared with the right tools for the job. Don’t go into battle without your copy of <strong>Armed Force</strong>, coming soon.</p></blockquote><p></p>
[QUOTE="Steve Conan Trustrum, post: 3584916, member: 1620"] June 13, 2007 In the works from [b]Misfit Studios[/b], under license from [b]Eden Studios.[/b] [b]Armed Force[/b], a sourcebook for [b]Armageddon[/b], the game of conflict in the End Times. It is a war between the flesh and the ethereal. It is a war between eternal salvation and undying damnation. It is a war between good and evil. The End Times is all this but, more than anything else, it is a war for absolute survival. [b]Armed Force[/b] delves into the war against the forces of Leviathan by providing new details of the bigger picture, and by offering new rules with a military-oriented campaign in mind. Within you’ll find information on America’s military forces, including requirements for building characters of a desired service or unit. Amongst these units are included details on [i]Section 51[/i], the elite and secretive organization hinted at in [b]Enemies Archived[/b]. Building characters is further expanded upon by the inclusion of [i]new character concepts[/i], more than 20 [i]new general Qualities and Drawbacks[/i], several [i]new supernatural Qualities and Drawbacks[/i] (including Taint abilities), more than 20 [i]Military Occupational Specialty (MOS) packages[/i] and [i]new military-specific Qualities and Drawbacks[/i] (for ensuring your military-oriented character is up to specs for the concept you have in mind), and [i]new and expanded skills[/i], rounded off with ten [i]new character archetypes[/i] to help you on your way. But what about the enemy? What’s in store for the [b]Army of Revelations[/b]? The simple answer is … LOTS. When it comes time to preparing a game, the Chronicler will be outfitted with details on the [b]AoR[/b], including [i]ranks[/i], [i]tactics[/i], [i]deployments and goals[/i], [i]branches of service[/i] and [i]special units[/i] (including some elite units that will really test your characters’ mettle), and plenty of [i]sample NPC combatants[/i] to help make getting a game underway easier and faster. That already sounds like a lot to pack into one book, but there’s more to come. In the [b]Rules of Engagement[/b], you’ll find new rules on everything from basic and advanced [i]combat tactics and maneuvers[/i] (including naval combat, detailed combat results, such as bleeding and expanded information on what happens when a specific location on the body is targeted) to [i]booby traps[/i] and [i]martial arts[/i]. And what would a war be without man pitting himself against the environment? That’s why [b]Armed Force[/b] includes [i]new rules on surviving extreme environmental conditions[/i] such as dangerous weather, hazards such as earthquakes, and more! Rounding out the other chapters are hordes of [i]new weapons and gear[/i], including [i]expanded vehicle rules and characteristics[/i] to make choosing what one takes or drives into battle all the more relevant, capped off with statistics for [i]dozens of new and revised vehicles[/i]. Last but not least are the chapters filled with [i]new metaphysics[/i] (including battlefield places of power, invocations, and information on what happens when gear and vehicles become corrupted with Taint), nearly a dozen [i]new creatures[/i], a bounty of [i]adventure ideas[/i], and an [i]adventure generator[/i] for providing the wide paint strokes of the who, what, why, and where of your next game session. When the time comes to go to war and face [b]Armageddon[/b], be sure you’re prepared with the right tools for the job. Don’t go into battle without your copy of [b]Armed Force[/b], coming soon. [/QUOTE]
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