[Misfit Studios] The Spellweaver -- PFRPG Edition released

The Spellweaver presents an alternate magic system that transforms arcane magic into a matter of skill and not just level climbing.
Using the new Spellweaving skill, a spellweaver is able to manipulate the threads of magic that spread throughout Existence like an infinite web of arcane energy. Using this system, arcane spells of any level may be cast so long as the character is sufficiently skilled and willing to risk the hazardous repercussions of failure.
Inside you will find instructions on how to integrate this new form of skill-based magic into your game setting, or how to replace the existing magic system outright. The simple rules for doing so are presented in easy-to-read tables that can be used for converting third party spells to Spellweaving DCs.
Also within are …
  • The Spellweaver Base Class, along with 4 Archetypes
  • 4 Spellweaving-related Prestige Classes: the Battle Weaver, Cartomancer, Fated, and Weave Dancer
  • More than 30 new feats concerning this new magic system and notes on how existing feats relate to Spellweaving
  • A new race of natural spellweavers, the spider-like Ardekh
  • A new, Spellweaving-based goddess, a new cleric domain, new spells, and new magic items related to Spellweaving
  • 5 new creatures, a new hazard, the Weave creature subtype, and a new creature template
  • More than 30 new feats concerning the Spellweaving magic system
  • Rules for lands where the Weave acts abnormally
  • All PSRD spells converted to Spellweaving DC to save you time
Updated, clarified, and expanded from the original 3.5 OGL rules release, this latest version also adds over 30 pages of material.
The time has come to break the mold and put spell slots aside.

This product includes a complete, fully bookmarked versions and a more print friendly version with backgrounds and cover removed. A spreadsheet has also been included to make calculating third-party spell DCs easier and faster.
Buy the Spellweaver – PFRPG Edition at OBS.
 
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So, how does this work for limits per day? Do you ahve a set number of spells, or is it along the lines of you take a penalty the more you cast? I've never really liked hard limit spells, so that'd be something I'd be interested in.
 

To keep it somewhat in line with current restrictions, so as to stay with the balance between classes inherent to the standard magic system, a spellweaver has a daily number of spellweaves available. However, there are also dynamic elements added to this that can change the effective tally.

Also, the daily maximum has no spell level limit. Instead of such a limit, there are greater risks of losing control of the magic the greater the difference between your class level and the spell's level. The reverse is also true, however, the higher your class level is beyond the desired spell level.
 

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