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Mislead spell and illusion disbelieve
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6844536" data-attributes="member: 6701872"><p>My group haven't cast the spell yet... for some reason we all tend to avoid illusion spells other than <em>invisibility</em> and it's greater version (it's probably because I rarely ever get to play, and because all of the others in the group have many years experience with an awful DM from before I met them, who easily could have spoiled illusions for them because that's the kind of thing he would do).</p><p></p><p>That aside, I'm taking a look at the spell and seeing what I think about it is a DM.</p><p></p><p>It appears very limited in application, since it's in-combat usage is not much more useful than the <em>invisibility</em> spell because its effect is ended as easily and it only applies to the caster (while a 5th-level slot spent on <em>invisibility</em> would apply to up to 4 total creatures). What the double is capable of also seems unhelpful in combat situations, since you'd presumably need to be hiding somewhere nearby so that you don't give away the trick by making noise or getting bumped into.</p><p></p><p>In non-combat, or at least pre-combat, application the only benefit to realizing the double is an illusion is knowing that there is some hidden mage somewhere... so I don't see much reason in making it difficult in any way to tell that it is an illusion.</p><p></p><p>In fact, reading a few more spells, I have reached a conclusion as to how I will handle things until presented with some official clarification otherwise that sounds good to me, or finding that it doesn't actually work out well in practice:</p><p></p><p>I'll be treating the spell as a lesser version of <em>project image</em>, with all the same means of detection - it simply has a shorter range and duration, while adding the benefit of <em>invisibility</em> to counter the fact that the double appears where you are standing rather than at some distant point from which you are probably already unseen.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6844536, member: 6701872"] My group haven't cast the spell yet... for some reason we all tend to avoid illusion spells other than [I]invisibility[/I] and it's greater version (it's probably because I rarely ever get to play, and because all of the others in the group have many years experience with an awful DM from before I met them, who easily could have spoiled illusions for them because that's the kind of thing he would do). That aside, I'm taking a look at the spell and seeing what I think about it is a DM. It appears very limited in application, since it's in-combat usage is not much more useful than the [I]invisibility[/I] spell because its effect is ended as easily and it only applies to the caster (while a 5th-level slot spent on [I]invisibility[/I] would apply to up to 4 total creatures). What the double is capable of also seems unhelpful in combat situations, since you'd presumably need to be hiding somewhere nearby so that you don't give away the trick by making noise or getting bumped into. In non-combat, or at least pre-combat, application the only benefit to realizing the double is an illusion is knowing that there is some hidden mage somewhere... so I don't see much reason in making it difficult in any way to tell that it is an illusion. In fact, reading a few more spells, I have reached a conclusion as to how I will handle things until presented with some official clarification otherwise that sounds good to me, or finding that it doesn't actually work out well in practice: I'll be treating the spell as a lesser version of [I]project image[/I], with all the same means of detection - it simply has a shorter range and duration, while adding the benefit of [I]invisibility[/I] to counter the fact that the double appears where you are standing rather than at some distant point from which you are probably already unseen. [/QUOTE]
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