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Mislead spell and illusion disbelieve
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<blockquote data-quote="77IM" data-source="post: 6845188" data-attributes="member: 12377"><p>This came up in my game the other night when a <strong>villain</strong> cast <em>mislead</em>.</p><p></p><p>For extra complexity, the villain was a medusa so no-one was looking at him when he cast it; but one of the PCs has tremorsense (from a magic item) and another one has blindsight (from a custom feat; he only has it when his eyes are closed, which they were, because medusa).</p><p></p><p>I resolved this as follows: <ul> <li data-xf-list-type="ul">I described the <em>sound</em> of the illusory double's footsteps; no-one was looking at him, so I didn't need to describe the visual effect. But I told the players with special senses that although they heard the sounds, they did not sense any physical creature there; in fact, they sensed the guy right where he had been when he cast the spell.</li> <li data-xf-list-type="ul">I decided (but didn't tell anyone) that spending an action and making an Intelligence (Investigation) check would reveal the double as insubstantial. Not an illusion; just insubstantial (which is inconsistent with making footstep sounds). Now I realize the spell description doesn't specifically allow for this, but it's a true fact (the illusion really is insubstantial) and there should be some way for the PCs to learn that fact if they study it carefully. As a bonus clue, if anyone had looked at the illusory medusa they would not have risked petrification.</li> </ul><p></p><p>In other words, I described the spell effects as accurately as possible and let the players come to their own conclusions. The Intelligence (Investigation) check merely reveals a very subtle spell effect; it doesn't see right through it.</p></blockquote><p></p>
[QUOTE="77IM, post: 6845188, member: 12377"] This came up in my game the other night when a [B]villain[/B] cast [I]mislead[/I]. For extra complexity, the villain was a medusa so no-one was looking at him when he cast it; but one of the PCs has tremorsense (from a magic item) and another one has blindsight (from a custom feat; he only has it when his eyes are closed, which they were, because medusa). I resolved this as follows:[list] [*]I described the [I]sound[/I] of the illusory double's footsteps; no-one was looking at him, so I didn't need to describe the visual effect. But I told the players with special senses that although they heard the sounds, they did not sense any physical creature there; in fact, they sensed the guy right where he had been when he cast the spell. [*]I decided (but didn't tell anyone) that spending an action and making an Intelligence (Investigation) check would reveal the double as insubstantial. Not an illusion; just insubstantial (which is inconsistent with making footstep sounds). Now I realize the spell description doesn't specifically allow for this, but it's a true fact (the illusion really is insubstantial) and there should be some way for the PCs to learn that fact if they study it carefully. As a bonus clue, if anyone had looked at the illusory medusa they would not have risked petrification. [/list] In other words, I described the spell effects as accurately as possible and let the players come to their own conclusions. The Intelligence (Investigation) check merely reveals a very subtle spell effect; it doesn't see right through it. [/QUOTE]
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Mislead spell and illusion disbelieve
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