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Misleading/changed rule/ability discriptions?
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<blockquote data-quote="Cor Azer" data-source="post: 2205074" data-attributes="member: 870"><p>The problem with many mobile swordsman builds is that the character gets one attack per round; sure, they may be all over the battlefield from round to round, but ultimately, unless they drop their mobility advantage, they get one attack a round (barring, of course, any attacks of opportunity they are granted).</p><p></p><p>I wanted to model a situation where a mobile fighter could take multiple attacks in a round, against widely space foes. Being a fan of using rules that exist as much as possible (albeit, with occasional disguises), I figured that such a thing can somewhat be done with ranged combat - consider that with a full attack action, an archer can attack multiple foes, widely spaced, and still take a 5ft step afterwards. Now consider a melee warrior who dances, rolls, flips, and twists (ie, Tumbling, so as to not provoke any attacks of opportunity in movement) in a path around the battefield (limited in total distance to his movement), making individual attacks against multiple foes (as could an archer, although not so widely spread as per the limited path distance) that ends with him within 5ft of where he originally started? It seems it could be a very similar situation to the archer mentioned previously.</p><p></p><p>That said, there are some differences. Weapon Finesse can change the ability modifier to Dex as with ranged attacks. Still, the main problem would be the damage output of melee weapons versus ranged weapons. Sure, I can cover it in this situation (no two-handed weapons, no Strength bonus to damage, etc.), but it probably wouldn't work in all situations.</p><p></p><p>Refering back to the Jester's point of not letting my players do this, I might. I wouldn't give carte blanche, but I'd give it a try to see if it works. And in my experience, generally the best way to "see if it works" is to do it myself as a DM first.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 2205074, member: 870"] The problem with many mobile swordsman builds is that the character gets one attack per round; sure, they may be all over the battlefield from round to round, but ultimately, unless they drop their mobility advantage, they get one attack a round (barring, of course, any attacks of opportunity they are granted). I wanted to model a situation where a mobile fighter could take multiple attacks in a round, against widely space foes. Being a fan of using rules that exist as much as possible (albeit, with occasional disguises), I figured that such a thing can somewhat be done with ranged combat - consider that with a full attack action, an archer can attack multiple foes, widely spaced, and still take a 5ft step afterwards. Now consider a melee warrior who dances, rolls, flips, and twists (ie, Tumbling, so as to not provoke any attacks of opportunity in movement) in a path around the battefield (limited in total distance to his movement), making individual attacks against multiple foes (as could an archer, although not so widely spread as per the limited path distance) that ends with him within 5ft of where he originally started? It seems it could be a very similar situation to the archer mentioned previously. That said, there are some differences. Weapon Finesse can change the ability modifier to Dex as with ranged attacks. Still, the main problem would be the damage output of melee weapons versus ranged weapons. Sure, I can cover it in this situation (no two-handed weapons, no Strength bonus to damage, etc.), but it probably wouldn't work in all situations. Refering back to the Jester's point of not letting my players do this, I might. I wouldn't give carte blanche, but I'd give it a try to see if it works. And in my experience, generally the best way to "see if it works" is to do it myself as a DM first. [/QUOTE]
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