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Misleading/changed rule/ability discriptions?
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<blockquote data-quote="azmodean" data-source="post: 2206625" data-attributes="member: 26590"><p>The problem with this is that it is likely to go against some resonable expectations the players have. For instance, what if they ready an attack against the character if he moves in range? It is a perfectly resonable expectation to be able to do this, but if you go through with this as stated it would not work, since firing an arrow at someone does not expose you to an attack like that. You would then have to explain that the target is "too fast" to be hit even by a readied attack or some such. Similarly, what if he is concentrating on hitting the mage in the middle of the group and you describe him as moving in, attacking several times, and then getting away, all before the PCs can respond?</p><p></p><p>I think the primary problem is the counterintuitiveness of the situation. If a character were really fast enough to do something like this in melee, they would be unstopable.</p><p></p><p>I think altering monster abilities and/or describing them in a novel way is a great idea, but you have to do it in a way that lets the players figure out how to deal with the situation. In this case I think all of the resonable counters for what you are describing would not work, and you would end up with some frustrate players who aren't having fun.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2206625, member: 26590"] The problem with this is that it is likely to go against some resonable expectations the players have. For instance, what if they ready an attack against the character if he moves in range? It is a perfectly resonable expectation to be able to do this, but if you go through with this as stated it would not work, since firing an arrow at someone does not expose you to an attack like that. You would then have to explain that the target is "too fast" to be hit even by a readied attack or some such. Similarly, what if he is concentrating on hitting the mage in the middle of the group and you describe him as moving in, attacking several times, and then getting away, all before the PCs can respond? I think the primary problem is the counterintuitiveness of the situation. If a character were really fast enough to do something like this in melee, they would be unstopable. I think altering monster abilities and/or describing them in a novel way is a great idea, but you have to do it in a way that lets the players figure out how to deal with the situation. In this case I think all of the resonable counters for what you are describing would not work, and you would end up with some frustrate players who aren't having fun. [/QUOTE]
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