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<blockquote data-quote="Blue" data-source="post: 7475651" data-attributes="member: 20564"><p>I loved reading about that in another thread. That it's your "off duty" PCs bragging stories around a tavern, and chiming in with "that not how I heard it happened" is just full of goodness.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yeah, this is what I was referring to about a stable of characters per PC, which will have a different dynamic.</p><p></p><p>Though you mention "catch up" - are you refering that characters that start behind have a way to catch up to the same XP total as other characters? In other words, gain more XP. Or is "catch up" just to be the same level? The second part works okayish at the low levels, but once you are in the high single digits others seem like they would be climbling levels with the same XP it takes the 1st level PCs to get to where they were and it will take forever to catch up.</p><p></p><p>But really my comments weren't meant for a stable. I've done stables of PCs before, and we've done things like run our lower level PCs with new player's high level PCs - all whom were around the same level. That worked well to get the player at least one PC up to the right level range.</p></blockquote><p></p>
[QUOTE="Blue, post: 7475651, member: 20564"] I loved reading about that in another thread. That it's your "off duty" PCs bragging stories around a tavern, and chiming in with "that not how I heard it happened" is just full of goodness. Yeah, this is what I was referring to about a stable of characters per PC, which will have a different dynamic. Though you mention "catch up" - are you refering that characters that start behind have a way to catch up to the same XP total as other characters? In other words, gain more XP. Or is "catch up" just to be the same level? The second part works okayish at the low levels, but once you are in the high single digits others seem like they would be climbling levels with the same XP it takes the 1st level PCs to get to where they were and it will take forever to catch up. But really my comments weren't meant for a stable. I've done stables of PCs before, and we've done things like run our lower level PCs with new player's high level PCs - all whom were around the same level. That worked well to get the player at least one PC up to the right level range. [/QUOTE]
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