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<blockquote data-quote="Blue" data-source="post: 7475661" data-attributes="member: 20564"><p>Do PCs who participate more get more XP? Or is it really awarding attendance instead of participation?</p><p></p><p>Sore point from back at university - only underclassmen could be graded based on attendance, but many teachers graded on class participation - asking and answering questions, etc. Which was by the rules okay to grade for all students. And made it harder on introverted students vs. extroverted ones. Ever since I've had a very sharp divide between attendance and participation.</p><p></p><p>Let me give an example. Back in 3.x I ran two campaigns where the players could give each other poker chips for cool RP. Sort of like how Inspiration is awarded in 5e but by the players.</p><p></p><p>At the end of the night I awarded an RP XP pool as well as any other XP (milestone and reduced encounter XP). Each player got 2 shares for attendance - they show up, they got those two shares. Then each chip also gave a share and a small level-based XP bonus*. That's participation. </p><p></p><p>Though it went a bit further than that because we had an unexpected development - often when players were absent, they had created such bold and memorable characters that other players would chime in for what they would say or do. And sometimes this would get a chip. So by creating such strong personalities that they could enhance the dynamic even then they would occasionally get a share of the RP pool of XP. Not expected but in the end very welcome in rewarding what we wanted.</p><p></p><p>Because that's what it was at the end - rewarding the behavior we wanted. And I wanted great RP. So I rewarded based on that. And I outsourced rewarding it to the players to keep my workload low. Which wouldn't work with every group, but I have a mature and great bunch I game with.</p></blockquote><p></p>
[QUOTE="Blue, post: 7475661, member: 20564"] Do PCs who participate more get more XP? Or is it really awarding attendance instead of participation? Sore point from back at university - only underclassmen could be graded based on attendance, but many teachers graded on class participation - asking and answering questions, etc. Which was by the rules okay to grade for all students. And made it harder on introverted students vs. extroverted ones. Ever since I've had a very sharp divide between attendance and participation. Let me give an example. Back in 3.x I ran two campaigns where the players could give each other poker chips for cool RP. Sort of like how Inspiration is awarded in 5e but by the players. At the end of the night I awarded an RP XP pool as well as any other XP (milestone and reduced encounter XP). Each player got 2 shares for attendance - they show up, they got those two shares. Then each chip also gave a share and a small level-based XP bonus*. That's participation. Though it went a bit further than that because we had an unexpected development - often when players were absent, they had created such bold and memorable characters that other players would chime in for what they would say or do. And sometimes this would get a chip. So by creating such strong personalities that they could enhance the dynamic even then they would occasionally get a share of the RP pool of XP. Not expected but in the end very welcome in rewarding what we wanted. Because that's what it was at the end - rewarding the behavior we wanted. And I wanted great RP. So I rewarded based on that. And I outsourced rewarding it to the players to keep my workload low. Which wouldn't work with every group, but I have a mature and great bunch I game with. [/QUOTE]
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