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Missed session catch-up XP
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<blockquote data-quote="schnee" data-source="post: 7476134" data-attributes="member: 16728"><p>Our table basically uses Milestone XP now to solve this issue.</p><p></p><p>We're mostly in our 30's, all with professional careers, and a few with children. So, to make this viable, as adults, we have to be OK with people coming and going. We can't be sure that everyone will make every game, so it's structured around making that situation the most fun.</p><p></p><p>You know what's not fun? Always being one level behind because you only make 3 out of every 4 sessions because of your kid, and the two 'no kids' players are always one level higher and have much more influence on the game. That incentivizes people not to want to play, because when they do, they don't have as much fun.</p><p></p><p>I keep track of the number of sessions we've had at certain levels, ignore that 'one dude that plays every session', and when enough players have had (X) number of games, I make the next session really big and bombastic to give a satisfying conclusion, then level at the end.</p><p></p><p>It works for us.</p></blockquote><p></p>
[QUOTE="schnee, post: 7476134, member: 16728"] Our table basically uses Milestone XP now to solve this issue. We're mostly in our 30's, all with professional careers, and a few with children. So, to make this viable, as adults, we have to be OK with people coming and going. We can't be sure that everyone will make every game, so it's structured around making that situation the most fun. You know what's not fun? Always being one level behind because you only make 3 out of every 4 sessions because of your kid, and the two 'no kids' players are always one level higher and have much more influence on the game. That incentivizes people not to want to play, because when they do, they don't have as much fun. I keep track of the number of sessions we've had at certain levels, ignore that 'one dude that plays every session', and when enough players have had (X) number of games, I make the next session really big and bombastic to give a satisfying conclusion, then level at the end. It works for us. [/QUOTE]
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