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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7476175" data-attributes="member: 1013"><p>Yep. To me so much of the modern gaming focus is on that sheet and all the fiddly bits that it takes center stage. I read players talk about the game and so much is about leveling, and builds, etc. I want the focus to be on the adventure, the thrills of the exploration of some long lost tomb filled with deadly traps and foes. To make it work better with my group I switched to a simpler system that lacked many of the features of later systems. And I think its helping them to focus more on describing what they want to do and not assuming that well I can't do this because this is covered by feat X. Granted a lot of players love the PC customization game but I'd rather have a mechanically sparse character and let the player describe what they want to try and let me be the referee adjudicating the outcome with the help of my trusty dice and the simple rules. There is a lot less power differential in general in S&W which I run compared to 5e, and especially to 3e. A party with a Ranger 4, Fighter 6, Thief 8, Magic-User 5, Cleric 6 works just fine. In my last 5e campaign there was a 2 level difference between the high and low levels but they pimp slapped Demogorgon all the same. I'm rambling off target now a bit probably so YMMV, IME, etc. </p><p></p><p>In any event if it works best for a group to have everyone the same level then game on and have fun that way.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7476175, member: 1013"] Yep. To me so much of the modern gaming focus is on that sheet and all the fiddly bits that it takes center stage. I read players talk about the game and so much is about leveling, and builds, etc. I want the focus to be on the adventure, the thrills of the exploration of some long lost tomb filled with deadly traps and foes. To make it work better with my group I switched to a simpler system that lacked many of the features of later systems. And I think its helping them to focus more on describing what they want to do and not assuming that well I can't do this because this is covered by feat X. Granted a lot of players love the PC customization game but I'd rather have a mechanically sparse character and let the player describe what they want to try and let me be the referee adjudicating the outcome with the help of my trusty dice and the simple rules. There is a lot less power differential in general in S&W which I run compared to 5e, and especially to 3e. A party with a Ranger 4, Fighter 6, Thief 8, Magic-User 5, Cleric 6 works just fine. In my last 5e campaign there was a 2 level difference between the high and low levels but they pimp slapped Demogorgon all the same. I'm rambling off target now a bit probably so YMMV, IME, etc. In any event if it works best for a group to have everyone the same level then game on and have fun that way. [/QUOTE]
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