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<blockquote data-quote="Oofta" data-source="post: 7476254" data-attributes="member: 6801845"><p>I look at my games as cooperative story telling. I'm setting the scene and setting events in place, the players tell me how their PCs react to and how they want to shape events.</p><p></p><p>How does that affect leveling? Well, for me it's about the story, not "rewarding" or "punishing" players for showing up or bringing in a replacement PC. That means that the team are all roughly the same competency level and all up to the challenge in front of them. The fighter doesn't have to hide in back because their last PC heroically sacrificed themselves saving the day. If I want to throw a dragon at the party, I don't want to have to take it easy because if I'm not I'll force the player of the fighter to write up yet another PC.</p><p></p><p>I want everyone to feel like they have an equal opportunity to contribute to the success of the campaign. If a PC is levels behind the majority of the group, they can't contribute as much. Feeling like your PC is incompetent because you have obligations outside of the game is not fun or rewarding for many people. </p><p></p><p>So I just have everybody always be the same level with roughly the same level of wealth and magic whether it's a brand new member to the group or because someone missed a few sessions because life happens.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7476254, member: 6801845"] I look at my games as cooperative story telling. I'm setting the scene and setting events in place, the players tell me how their PCs react to and how they want to shape events. How does that affect leveling? Well, for me it's about the story, not "rewarding" or "punishing" players for showing up or bringing in a replacement PC. That means that the team are all roughly the same competency level and all up to the challenge in front of them. The fighter doesn't have to hide in back because their last PC heroically sacrificed themselves saving the day. If I want to throw a dragon at the party, I don't want to have to take it easy because if I'm not I'll force the player of the fighter to write up yet another PC. I want everyone to feel like they have an equal opportunity to contribute to the success of the campaign. If a PC is levels behind the majority of the group, they can't contribute as much. Feeling like your PC is incompetent because you have obligations outside of the game is not fun or rewarding for many people. So I just have everybody always be the same level with roughly the same level of wealth and magic whether it's a brand new member to the group or because someone missed a few sessions because life happens. [/QUOTE]
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