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<blockquote data-quote="Oofta" data-source="post: 7476601" data-attributes="member: 6801845"><p>[MENTION=97077]iserith[/MENTION],</p><p>Can we agree that a 20th level character is more capable and competent than a 1st level character from a mechanical perspective? That in and out of combat, any time a roll of the dice is called for to determine outcome the 20th level character is more likely to succeed (or survive) than the 1st?</p><p></p><p>If we can, then level does make a difference. The significance of that difference may not matter to you, it does to some people. </p><p></p><p>To the OP - the reason I don't hand out XP is for multiple reasons</p><ul> <li data-xf-list-type="ul">One of the main reasons to have levels is so that at higher levels the PCs can take on more difficult challenges. As the story progresses, I want the group to face more difficult challenges.</li> <li data-xf-list-type="ul">I don't want to have to worry about multiple levels. As long as I've been DMing if someone needs to bring in a new character (either to replace a PC that died or a new player) I've made them the same level as everyone else (originally I had them 1 level lower but decided it didn't matter). It just makes it easier as a DM, and I'm lazy. Many monsters that will be a challenge for a moderately high level party will obliterate a low level one.</li> <li data-xf-list-type="ul">Some people will feel like their PC is not a hero if they are completely overshadowed by everyone else. This of course, will vary.</li> <li data-xf-list-type="ul">I have PCs level when it makes sense for the story and based on what the group wants so I don't ever track XP anyway.</li> <li data-xf-list-type="ul">I understand that some people view XP as a reward - I don't. Playing is it's own reward, it sucks enough to miss games. In an ideal world, a player gets a sense of achievement from watching their PC grow, but the world is not ideal. I'd rather have the simplicity of equal levels without the discouragement of falling behind the group because life interferes with play.</li> </ul><p></p><p>I've run games like this for decades, no one seems to miss tracking XP. Ultimately though, you should ask your group what they want to do because different people play for different reasons.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7476601, member: 6801845"] [MENTION=97077]iserith[/MENTION], Can we agree that a 20th level character is more capable and competent than a 1st level character from a mechanical perspective? That in and out of combat, any time a roll of the dice is called for to determine outcome the 20th level character is more likely to succeed (or survive) than the 1st? If we can, then level does make a difference. The significance of that difference may not matter to you, it does to some people. To the OP - the reason I don't hand out XP is for multiple reasons [LIST] [*]One of the main reasons to have levels is so that at higher levels the PCs can take on more difficult challenges. As the story progresses, I want the group to face more difficult challenges. [*]I don't want to have to worry about multiple levels. As long as I've been DMing if someone needs to bring in a new character (either to replace a PC that died or a new player) I've made them the same level as everyone else (originally I had them 1 level lower but decided it didn't matter). It just makes it easier as a DM, and I'm lazy. Many monsters that will be a challenge for a moderately high level party will obliterate a low level one. [*]Some people will feel like their PC is not a hero if they are completely overshadowed by everyone else. This of course, will vary. [*]I have PCs level when it makes sense for the story and based on what the group wants so I don't ever track XP anyway. [*]I understand that some people view XP as a reward - I don't. Playing is it's own reward, it sucks enough to miss games. In an ideal world, a player gets a sense of achievement from watching their PC grow, but the world is not ideal. I'd rather have the simplicity of equal levels without the discouragement of falling behind the group because life interferes with play. [/LIST] I've run games like this for decades, no one seems to miss tracking XP. Ultimately though, you should ask your group what they want to do because different people play for different reasons. [/QUOTE]
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